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Looks good Chris! Always loved those black knights!! I would maybe change tge regular storm shield on the CM for shield eternal as wraith knights amd orbital barrages will still instant kill him without eternal warrior. Also gives you adamantium will (+1 to deny the witch) which is always helpful!

As fot tiggy, your completely right about the reserve thing so would only keep the bikes off the table! Might have to tweek it a bit but still love the idea! Dante, corbulo, coteaz, tiggy and bikedander in a squad? How can it possibly go wrong :p
Yeah I'm just not sure I want to drop anything for the extra 35 pts the shield eternal costs, guess it could be the pfg and infra visor on the Libby.
(03-02-2014, 08:51 PM)jaqenhgar Wrote: [ -> ]Yeah I'm just not sure I want to drop anything for the extra 35 pts the shield eternal costs, guess it could be the pfg and infra visor on the Libby.

I guess it is pretty expensive! To be honest I'm a big biased as having an 'invincible' guy at the front to take bullets is the backbone of my list. Maybe not so much for yours?
Like the list Chris, 2 death stars as well!

So I take it that AZ and CM go in the large squad and Libby goes with other squad? Of black knights. Keep the CM he's great, ord barrage is great and extra wounds, if you go ion hands chap traits he gets it will not die and fnp? which is awesome.

Shield eternal is amazing, but what about that special armour that for 1 turn the save becomes 2+ Inv could that be an option? I personally think the shield eternal is quite sitational.. I mean how many force weapons and str10 are knocking about?? I don't think it's a massive amount... But if you hit it, it can ruin your day... Chapter masters were popular at cale, but mostly in the mid tables, hit 1 and I know big rob did and it think nick you hit one as well, wraithknigts are stil kicking around as well... But really that's about it as GKs are not even competitive anymore...

Enough waffling... Take one Chris :p it's worth it at a tournament is what I'm trying to say :p
Blood angels in the box, Tau out! Have i made a mistake? Guess ill find out tonight :p
(03-02-2014, 11:53 PM)Embolden Wrote: [ -> ]Like the list Chris, 2 death stars as well!

So I take it that AZ and CM go in the large squad and Libby goes with other squad? Of black knights. Keep the CM he's great, ord barrage is great and extra wounds, if you go ion hands chap traits he gets it will not die and fnp? which is awesome.

Shield eternal is amazing, but what about that special armour that for 1 turn the save becomes 2+ Inv could that be an option? I personally think the shield eternal is quite sitational.. I mean how many force weapons and str10 are knocking about??

Thanks Rob, not sure I class the second black knight squad as a second deathstar though? - 'only' 350 ish pts for that unit but will still go down fairly easily to concentrated fire. Yes you're right about where the characters will go, except that depending on opponent I may leave azrael in the dev squad - fearless, fnp (probably), and 4++ save if no ruins. Bikes get the 4+ cover save(skilled rider), keeps my warlord safer as well.

My reasoning for not being sure about the shield eternal is same as yours - it's situational and depends on S10 being around, plus I'm not as reliant on a single unit like Nicks deathstar so it's not as important, think I'd rather spread the threats out and have the libby with a pfg in the command squad - he can detach if it looks like they will charge stuff without an inv. save.

Will try the CM out again tonight - might bring two lists in case we manage to squeeze a second game in though Tongue
Pretty sure i put this up before, but my list will be this Nick-
Quote:+++ Fasight Enclaves league list 1 (1850pts) +++
+++ 1850pt Tau Empire: Farsight Enclaves (2013), Tau Empire 6th Ed (2013) Roster (Primary Detachment, Allied Detachment)) +++

Selections:

Tau Empire: Farsight Enclaves (2013) (Primary Detachment) Selections:

+ (No Category) + (459pts)

* Farsight's Commander Team (459pts)
(HQ choice (not counting towards FoC))
* Honour-Shas'vre O'Vesa
(Independent Character, Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Earth Caste Pilot Array (*), Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked fusion blaster
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator
* Sub-commander Torchstar
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Crisis battlesuit, Drone controller, 2x Flamer, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Target lock
* 2x Marker Drone
2x Markerlight


+ HQ + (325pts)

* Commander (160pts)
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Airbursting fragmentation projector, Crisis battlesuit, 2x Missile pod, Talisman of Arthas Moloch (*), Target lock


* Commander Farsight (165pts)
(Independent Character, Preferred Enemy (Orks), Supporting Fire, Very Bulky)
Crisis battlesuit, Plasma rifle, Shield generator, The Dawn Blade


+ Elites + (513pts)

* XV104 Riptide (268pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Advanced targeting system, Earth Caste Pilot Array (*), Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator


* XV104 Riptide (245pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Target lock, The Mirrorcodex (*), Twin-linked smart missile system


+ Troops + (268pts)

* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (compulsory) (169pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle, Vectored retro-thrusters
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Fusion blaster, Target lock


Tau Empire 6th Ed (2013) (Allied Detachment) Selections:

+ HQ + (220pts)

* Commander (220pts)
(Independent Character, Supporting Fire, Very Bulky)
Command and Control Node, Crisis battlesuit, Drone controller, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neurochip, Shield generator, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Troops + (65pts)

* Kroot Carnivore Squad (65pts)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Kroot Hound (Acute Senses)
* 10x Kroot
10x Kroot rifle
Looks very tasty mate! Never come up against ovesa and friends! Should be a good game! Ive already started to find a few floors in my list so ill probably have a play before!
(04-02-2014, 03:19 PM)Nick1988 Wrote: [ -> ]Looks very tasty mate! Never come up against ovesa and friends! Should be a good game! Ive already started to find a few floors in my list so ill probably have a play before!

If you need to borrow anything just give me a shout. (I have your Bikes as requested :p)

Smile
(04-02-2014, 03:26 PM)Embolden Wrote: [ -> ]
(04-02-2014, 03:19 PM)Nick1988 Wrote: [ -> ]Looks very tasty mate! Never come up against ovesa and friends! Should be a good game! Ive already started to find a few floors in my list so ill probably have a play before!

If you need to borrow anything just give me a shout. (I have your Bikes as requested :p)

Smile

Cheers mate, i think i should be ok but will let you know!
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