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Slow and purposeful is the same as relentless except can't Run or Sweeping Advance. For vehicles, replace "can't run" with "can't Turbo or Flat Out". Also can't fire Overwatch.

i believe
Broadsides aren't slow an purposeful or relentless though :p they're just bulky infantry mate.

If they move they're snap firing heavy weapons only - Centurions can move and fire normally.
(24-01-2014, 11:55 AM)Embolden Wrote: [ -> ]Broadsides aren't slow an purposeful or relentless though :p they're just bulky infantry mate.

If they move they're snap firing heavy weapons only - Centurions can move and fire normally.

Yeah not being either slow or relentless would make this kind of a moot point.
Could of swore Broadsides are slow and purposeful........

Can't find it in the codex now though...

Apologies!Blush
can't they take an upgrade that makes them slow and purposeful?
(24-01-2014, 12:09 PM)manrogue Wrote: [ -> ]Could of swore Broadsides are slow and purposeful........

Can't find it in the codex now though...

Apologies!Blush

Lol no worries mate, could have swore we have the same conversation at the club after our game with your league list :p

No need to apologies :p

(24-01-2014, 12:30 PM)jaqenhgar Wrote: [ -> ]can't they take an upgrade that makes them slow and purposeful?

Nope Sad would need to be joined by something that has it? Not sure there is anything in the Eldar/Marine/Tau dex
They were slow and purposful in the old codex so ur not going mad vince! Smile
Suddenly not as keen on Broadsides as i was, was planning to march them across the board to control the midtable with Torchstar with them for ignore cover....

Not sure whether to stick with my original list practise list or make my bomb more hardcore now and add a commander so i can roll on enclaves table.......

Though out of these, only 2,4 and 6 are much cop.... -
1 The Way of the Short Blade: The hero has made it his life’s work to study
the Way of the Short Blade, Farsight’s groundbreaking treatise on close quarters
battlesuit combat.
The Warlord has Weapon Skill 5. If your Warlord is not equipped with a
battlesuit, re-roll this result.
2 Echoes of the Grand Master: Through the teachings of Farsight, a portion
of Commander Puretide’s genius will sometimes blossom in the most gifted
students.
The Warlord has one of the following special rules (choose which one as soon as
this Warlord Trait is rolled): Counter-attack, Furious Charge, Monster Hunter,
Stubborn or Tank Hunter.
3 The Way of the Broken Sword: Commander Farsight teaches that a foe
whose cohesion has been broken apart is already half beaten.
One use only. Declare your Warlord is using this ability at the start of one of your
opponent’s turns. Your opponent has a -1 modifier to Reserve Rolls he makes this
turn.
4 The Fire Unquenchable: The spark of flame in every Fire Warrior’s heart is
fanned to a blaze in the presence of this legendary hero.
The Warlord has the Fearless special rule. All friendly units from Codex: Tau
Empire within 6" of the Warlord have the Stubborn special rule.
5 Countercrisis: Farsight knows well when to strike without hesitation, and he
teaches his commanders the same.
XV8 Crisis Teams have a +1 modifier to their Reserve Rolls.
6 Through Surety, Destruction: The commander has optimised a specific
firing solution, drilling his unit in a set piece kill that exemplifies Farsight’s
favoured Mont’ka philosophy.
One use only. Declare your Warlord is using this ability at the start of one of your
Shooting phases. For the duration of the phase, the Warlord and his unit have the
Shred special rule.

List would look like this with-

+++ Fasight Enclaves league list 1 (1850pts) +++
+++ 1850pt Tau Empire: Farsight Enclaves (2013), Tau Empire 6th Ed (2013) Roster (Primary Detachment, Allied Detachment)) +++

Selections:
Quote:Tau Empire: Farsight Enclaves (2013) (Primary Detachment) Selections:

+ (No Category) + (459pts)

* Farsight's Commander Team (459pts)
(HQ choice (not counting towards FoC))
* Honour-Shas'vre O'Vesa
(Independent Character, Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Earth Caste Pilot Array (*), Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked fusion blaster
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator
* Sub-commander Torchstar
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Crisis battlesuit, Drone controller, 2x Flamer, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Target lock
* 2x Marker Drone
2x Markerlight


+ HQ + (325pts)

* Commander (160pts)
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Airbursting fragmentation projector, Crisis battlesuit, 2x Missile pod, Talisman of Arthas Moloch (*), Target lock


* Commander Farsight (165pts)
(Independent Character, Preferred Enemy (Orks), Supporting Fire, Very Bulky)
Crisis battlesuit, Plasma rifle, Shield generator, The Dawn Blade


+ Elites + (513pts)

* XV104 Riptide (268pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Advanced targeting system, Earth Caste Pilot Array (*), Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator


* XV104 Riptide (245pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Target lock, The Mirrorcodex (*), Twin-linked smart missile system


+ Troops + (268pts)

* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (compulsory) (169pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle, Vectored retro-thrusters
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Fusion blaster, Target lock


Tau Empire 6th Ed (2013) (Allied Detachment) Selections:

+ HQ + (220pts)

* Commander (220pts)
(Independent Character, Supporting Fire, Very Bulky)
Command and Control Node, Crisis battlesuit, Drone controller, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neurochip, Shield generator, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Troops + (65pts)

* Kroot Carnivore Squad (65pts)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Kroot Hound (Acute Senses)
* 10x Kroot
10x Kroot rifle

Or Original-
Quote:+++ New Roster (1850pts) +++
+++ 1850pt Supplement: Farsight Enclaves, Codex: Tau Empire Roster (Primary Detachment, Allied Detachment)) +++

Selections:

Supplement: Farsight Enclaves (Primary Detachment) Selections:

+ (No Category) + (459pts)

* Farsight's Commander Team (459pts)
(HQ choice (not counting towards FoC))
* Honour-Shas'vre O'Vesa
(Independent Character, Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Earth Caste Pilot Array (*), Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked fusion blaster
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator
* Sub-commander Torchstar
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Crisis battlesuit, Drone controller, 2x Flamer, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Target lock
* 2x Marker Drone
2x Markerlight


+ HQ + (165pts)

* Commander Farsight (165pts)
(Independent Character, Preferred Enemy (Orks), Supporting Fire, Very Bulky)
Crisis battlesuit, Plasma rifle, Shield generator, The Dawn Blade


+ Elites + (425pts)

* XV104 Riptide (235pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator


* XV104 Riptide (190pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system


+ Troops + (268pts)

* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (compulsory) (169pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle, Vectored retro-thrusters
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Fusion blaster, Target lock


+ Heavy Support + (261pts)

* XV88 Broadside Team (261pts)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (*)
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* 4x Missile Drone
4x Missile pod


Codex: Tau Empire (Allied Detachment) Selections:

+ HQ + (207pts)

* Commander (207pts)
(Independent Character, Supporting Fire, Very Bulky)
Command and Control Node, Crisis battlesuit, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Puretide Engram Neurochip, Shield generator, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Troops + (65pts)

* Kroot Carnivore Squad (65pts)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Kroot Hound (Acute Senses)
* 10x Kroot
10x Kroot rifle
Sorry Vince will get to your list in a bit :p

Harry messages me:

No to inquisitors, marines and tau in same unit
Tig rolls 1 power re-roll yes no, move on re-roll yes/no last power same again.
But MOST importantly assault moves can be done with mixed units GET IN!!! Lol made my day.. But will double check :p as his wording was vague :p
Quote:* Honour-Shas'vre O'Vesa
Early warning override, Earth Caste Pilot Array (*), Ion accelerator, Stimulant injector, Twin-linked fusion blaster
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator

* Sub-commander Torchstar
Drone controller, 2x Flamer, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Target lock
* 2x Marker Drone
2x Markerlight


+ HQ + (325pts)

* Commander (160pts)
Airbursting fragmentation projector, Crisis battlesuit, 2x Missile pod, Talisman of Arthas Moloch (*), Target lock

* Commander Farsight (165pts)
Plasma rifle, Shield generator, The Dawn Blade

+ Elites + (513pts)
* XV104 Riptide (268pts)
Advanced targeting system, Earth Caste Pilot Array (*), Heavy burst cannon,Target lock, Twin-linked smart missile system
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator


* XV104 Riptide (245pts)
Early warning override, Ion accelerator, Target lock, The Mirrorcodex (*), Twin-linked smart missile system


+ Troops + (268pts)
* XV8 Crisis Team (33pts)
2x Flamer

* XV8 Crisis Team (33pts)
2x Flamer

* XV8 Crisis Team (33pts)
2x Flamer

* XV8 Crisis Team (compulsory) (169pts)
Bonding Knife Ritual
2x Plasma rifle, Vectored retro-thrusters
2x Plasma rifle
2x Fusion blaster, Target lock


Tau Empire 6th Ed (2013) (Allied Detachment) Selections:

+ HQ + (220pts)
Commander (220pts)
Command and Control Node, Drone controller, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neurochip, Shield generator, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Troops + (65pts)

Kroot Carnivore Squad (65pts),Kroot Hound (Acute Senses)
10x Kroot

Going to go with this against you guys, i quite like it now i think about it.
O'vesa, Buffmander, Burstide in one group with ignores cover and Re-roll misses and PEN, Torchstar and Iontide in another group backfield overcharging and ignoring cover. Commander goes with which ever needs him depending if on Warlord Trait rolled.
Farsight Will either go with O'vesa or deepstrike in with crisis suits, majority of time with O'vesa as going to try and play very aggresive with list.
Then hopefully reserve suits come on very late. lol.
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