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Quote:All this talk of three and a four way battles is just a way ganging up on me really isn't it?
yes. you weren't meant to realise though!
Simian aka Ben
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40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
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(15-03-2013, 10:42 AM)manrogue Wrote: All this talk of three and a four way battles is just a way ganging up on me really isn't it? :p
No idea what you mean Vince
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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(15-03-2013, 10:42 AM)manrogue Wrote: All this talk of three and a four way battles is just a way ganging up on me really isn't it? :p
It's either that or you buy new dice
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"What this game needs is a panda with a chaingun."
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(15-03-2013, 12:23 PM)Stuart Wrote: (15-03-2013, 10:42 AM)manrogue Wrote: All this talk of three and a four way battles is just a way ganging up on me really isn't it? :p
It's either that or you buy new dice
NEVER!!!!
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
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I can see a three way gang alliance forming already....
Simian aka Ben
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40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
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Right, Vince has talked me into joining the campaign, so will be converting some Corporation stuff to be my gangers, but before I get knife happy, how many points is the campaign to start?
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1000 creds to spend on your gang, if you look at the Avalanche gang in my sig it will give you a rough idea on starting gang
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
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17-09-2013, 10:38 PM
(This post was last modified: 17-09-2013, 10:44 PM by Stuart.)
Cheers Sam, great game (and a half tonight) even though I couldn't hit the side of a barn for the first couple of turns! Still trying to find the elusive 13th member of my crew, think he's gone AWOL
Happy to give that second rescue scenario another go - we were always going to be pushing it at the rate I play
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(17-09-2013, 10:38 PM)Stuart Wrote: Cheers Sam, great game (and a half tonight) even though I couldn't hit the side of a barn for the first couple of turns! Still trying to find the elusive 13th member of my crew, think he's gone AWOL
Happy to give that second rescue scenario another go - we were always going to be pushing it at the rate I play
turns out i forgot 2 of my juves as well
who would have just been meat shields but i should have remembered them as it would have affect income and stuff, so to keep it simple they wont be getting any exp from that fight or the rescue mission that we need to finish
40K: Orks and Chaos Space Marines
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth
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