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I'm hoping to make it down for some x wing after JJ made me buy some at the weekend.
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(19-07-2016, 11:18 AM)Rob Lainchbury Wrote: Not going to be able to make it this week as I got I'll over the weekend and haven't shaken it off yet
Sorry Chris for having to cancel our campaign game.
No worries Rob, thanks for letting me know and get well soon!
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Dave,
That was a lovely evening of gaming. One that'll sit in my head for ages.
Lovely al fresco slaughter.
Love your Knights. Hate your dice! Just such bad luck.
Thanks very much. Really enjoyable. (Oh, did my death company attacks wrong, they should've had more! Rage! Overkilltastic)
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(20-07-2016, 07:25 AM)Brightblade Wrote: Dave,
That was a lovely evening of gaming. One that'll sit in my head for ages.
Lovely al fresco slaughter.
Love your Knights. Hate your dice! Just such bad luck.
Thanks very much. Really enjoyable. (Oh, did my death company attacks wrong, they should've had more! Rage! Overkilltastic)
It was, still think we did the hack down wrong when your marines failed a comabt moral check, I think I still get to hack you down, but after you have run away you auto pass a moral check to get back in the fight.
Tyranids - They are coming! I feel then scratching inside my mind, scratching, screaming, running, so many - so, so many voices.
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Wotcher, Dave.
I just looked it up to check. If you look up 'and they shall no know fear' in the main rulebook it says that if they are caught by a sweeping advance they are not destroyed but simply remain locked in combat.
I have however noticed that they don't get a 3" regroup move the turn after they get away instead they can act as normal! Bloody Nora! That's even better,
So we did do it right! Marines are annoying eh? No sweeping advance killing!
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(19-07-2016, 01:24 PM)will Wrote: I'm hoping to make it down for some x wing after JJ made me buy some at the weekend.
Ha love it!
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