15-10-2014, 02:17 PM
Your better off glancing vehicles to death in this edition though, plus AV14 isn't that big in the tournament meta at the minute (at least from what i have seen). Needing a 7 on a pen roll really effects the chance of one shot kill on a vehicle.
Pulse lasers having those 2 extra shots mean that are also great against 2+ save units/MC's. For example, my riptides hate them as wounds them on a 2+ and they only get 5++ against them. Two of them firing 8 shots could easily kill a riptide in one round of shooting.
Makes pulse lasers really versatile and the better option in the list.
Plus i assume that the fire dragons are in the list for the serious anti-vehicle role and the wraithknight (i'm assuming it has the S10 cannons) isn't to bad at it either.....
Pulse lasers having those 2 extra shots mean that are also great against 2+ save units/MC's. For example, my riptides hate them as wounds them on a 2+ and they only get 5++ against them. Two of them firing 8 shots could easily kill a riptide in one round of shooting.
Makes pulse lasers really versatile and the better option in the list.
Plus i assume that the fire dragons are in the list for the serious anti-vehicle role and the wraithknight (i'm assuming it has the S10 cannons) isn't to bad at it either.....
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven