(23-04-2015, 11:59 AM)Thom Wrote: Use it as a normal Whirlwind - Tau Fire warriors are 4+ - so you'd kill those on 2's (no save).
With ignore cover, you could kill pathfinders on 3's (no save) and Fire Warriors in cover on 3's with 4+.
Better than the 2+ go to ground, ruins and shrouding he got against your barrage artillery last time!
Drop combat shields, and go for power fists - insta killing anything but his warlord (T5) on a 2... his crisis team will lose combat and you could snag his warlord in the Initiative roll-off.
Drop Pods are really useful to get closer to Tau - Rhinos will get popped instantly if he has Hammerheads or even S7 missiles - FA 11 - 4+ Glances LOL!
I would drop pod your troops right next to his Tau - Template them first. Then use your awesome shoot everything twice rule for a turn 1 smash and grab.
Also - think Psyker with Telepathy. Tau soldier leadership is 7 or 8 if he has a sergeant - psychic shriek average dice roll is 11.
That is minimum 3 wounds no saves. Tau have no real anti-psyker, so drop pod a psyker too and hope you get invisibility!!
Hope that helps ha!!
Trying to build the list for all comers not just arifs tau. Psyker might be a good idea tbf.
Should i kit out my warlord for CC beastlyness (95 points) or spread the love around.
EDIT:- Also those fire warriors shouldnt have taken that cover save as you measure cover from barrage from the center of the template.