Posts: 1705Joined: 2011/04/20 15:36:17 Offline Filter Thread Slayer le boucher wrote:http://forofreakfactory.mforos.com/1035375/11267302-codex-o-shovah-fotos-y-rumores-a-dia-14/#103079772 1
- FOC Changes: *If Farsight is included in your primary detachment, he must be your Warlord *Crises Suits are now Troops choices *Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot 2
- Special Issue Wargear (can choose from this list or the original Tau list, but not both):
*Seismic Fibrillator Node -- One use only. Reduces target unit's moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3".
*Fusion Blades -- User's close combat attacks become S8 AP1 Melta, Unwieldy
*Advanced Jump Accelerator -- Replace Battlesuit's Jetpack, granting it a 9" move in movement phase and 3D6" in the assault phase.
*High Yield Shield Generator -- Grants user a 3++ Invulnerable save
*Advanced Markerlight Pod -- Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght) *Advanced Railrifle -- Solid Shot: S8 AP1 Rapid Fire, 60" or Submunition: S4 AP4 Large Blast, 60" *Integrated Defense Matrix Node -- One use only. All friendly Codex: Tau Empire units within 18" of the user may overwatch at full BS for a single turn 3 - Special Rules: *All units with the option to take Bonding Knife Ritual get the upgrade for free *Unconventional Doctrine -- All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.
- FOC Changes: *If Farsight is included in your primary detachment, he must be your Warlord *Crises Suits are now Troops choices *Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot 2
- Special Issue Wargear (can choose from this list or the original Tau list, but not both):
*Seismic Fibrillator Node -- One use only. Reduces target unit's moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3".
*Fusion Blades -- User's close combat attacks become S8 AP1 Melta, Unwieldy
*Advanced Jump Accelerator -- Replace Battlesuit's Jetpack, granting it a 9" move in movement phase and 3D6" in the assault phase.
*High Yield Shield Generator -- Grants user a 3++ Invulnerable save
*Advanced Markerlight Pod -- Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght) *Advanced Railrifle -- Solid Shot: S8 AP1 Rapid Fire, 60" or Submunition: S4 AP4 Large Blast, 60" *Integrated Defense Matrix Node -- One use only. All friendly Codex: Tau Empire units within 18" of the user may overwatch at full BS for a single turn 3 - Special Rules: *All units with the option to take Bonding Knife Ritual get the upgrade for free *Unconventional Doctrine -- All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven