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I think Chris hit the nail on the head with regards to the DZC game. Everything went smoothly but the number of battlegroup activations hampered things. Slightly smaller forces but a cap on groups would have seen things through.
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Time to try out the battle cruiser
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(23-11-2016, 06:30 PM)jaqenhgar Wrote: Time to try out the battle cruiser
Time to try out the battlecruiser(s)
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6 player scenario map.docx (Size: 45.49 KB / Downloads: 277)
Here is the scenario for the game on Sunday.
Secret objectives to follow...
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PM me anytime to arrange DzC tutorials if you are interested in the game.
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(23-11-2016, 06:05 PM)ians Wrote: OK so for Sunday we all need a 999pt skirmish list. As we have all had a few games we will get stuck into a big game straight away. 9am start I''ll be there at 8-50 to set up. Bring snacks but tea and coffee milk etc is onsite.
Is it alright if Will and Chris actually bring 1250pt lists? It will help balance the scenario, as they are the only two not working as part of a paired team.
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PM me anytime to arrange DzC tutorials if you are interested in the game.
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Yes but are they still gonna be 4 battle groups or they will end with 2 -3 battlegroups activating after each other?
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I've said to Will to have 1250 clash, so he may have 5 or 6 battlegroups. I figured 2 or three activations after we're done isn't going to take too late long.
Dropfleet Commander- 3000pts Scourge, 1500pts PHR
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PM me anytime to arrange DzC tutorials if you are interested in the game.
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I'm fine with it wasn't really worried about the time more how much damage could be done knowing the they have the next activation.