Posts: 581
Threads: 37
Joined: Jun 2013
Reputation:
1
As the evil team can we get sharks with laser beams attached to their heads?
Warhammer Fantasy Beastmen, Woodelves; Warhammer 40K Dark Eldar, Blood angels, Tyranids; Battlefleet Gothic Imperial, Dark Eldar; Saga Vikings; Guild ball Masons; Dropzone Commander & Dropfleet PHR, UCM(dropfleet only); Lord of the rings Mordor, Gundabad; Beyond the gates of Antares Ghar Outcast Rebels
Quote:"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears...in...rain."
Posts: 9
Threads: 0
Joined: Jan 2012
Reputation:
0
In the absence of a team member we will bring high strength weapons with deadly ap values... The only really issue will be eliminating all the other teams and fighting one another for the supreme dominance over whatever dead husk world remains
Posts: 209
Threads: 4
Joined: Jan 2015
Reputation:
0
Calling shotgun on the biomass.
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
Posts: 9
Threads: 0
Joined: Jan 2012
Reputation:
0
Just have to remember, play the objective... don't just try and table the oponent...
Order. Unity. Obedience. We taught the galaxy these things long ago, and we will do so again