Posts: 2,140
Threads: 99
Joined: Dec 2011
Reputation:
3
21-09-2013, 06:40 AM
(This post was last modified: 23-09-2013, 12:13 PM by Stuart.)
With all the talk of rules queries and something I've been thinking about for a while, does the club need its own 40k FAQ? I'm not talking about anything major, but just a few things about how we play as a group?
Or do we leave it as is?
If we do go down the FAQ route, who wants to be part of organising it?
Club FAQs:
Posts: 2,761
Threads: 72
Joined: Jan 2012
Reputation:
4
I think that'd be a good idea. Shouldn't be that much work as one person could be in charge of updating the first post in a thread while everyone argues erm I mean contributes to the discussion!
Happy to help but I think there are other people than me who know the rules better.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
Posts: 1,328
Threads: 30
Joined: Oct 2012
Reputation:
0
yes i think definitely a good idea.
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
Hooting into the Abyss
Posts: 2,140
Threads: 99
Joined: Dec 2011
Reputation:
3
Okay, so it looks like a FAQ is wanted... so what answers to people want need?
To start:
Ignore Cover vs Vehicles
Personally... It's a yes ignore cover works vs vehicles, even if the rule states "wounds", I think thats poor wording/lazyness.
Posts: 1,328
Threads: 30
Joined: Oct 2012
Reputation:
0
Ignore Cover vs Vehicles
Agreed. Ignores cover means ignores cover, vs anything!
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
Hooting into the Abyss
Posts: 2,140
Threads: 99
Joined: Dec 2011
Reputation:
3
On the question of ignore cover are their any arguments against the ruling of it works against Vehicles?
Next questions:
Fortune/Tzeench rerolling saves of 1 V Misfortune
Their is a precedent of these types of situations occurring before, old Marine Null Zone FAQ'd that re-rolls v re-rolls cancel each other out, are we going to follow suit?
Defining cover at the club?
I've played the cover at the club in any number of ways... mainly the giant/med hills, the 2 giant ones I've played as 3" up and difficult terrain all over, difficult terrain (no movement penalty), difficult terrain to get on to the hill and open on top and finally no penalty...
Then that giant green hill, again played as difficult or open.
Ruins with bases as area terrain:
I've also played these in 2 ways, on the base of the ruin I've played: 4+ if covered by ruin, 5+ if not or 4+ all over area terrain.
Should we have a rule for all? or just talk through each piece on the table as I've done each game to date?