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Can ppl please private message their 500pt and 750pt game results to me and I will update the results thread that's been started.
http://forum.redwarsoc.com/showthread.php?tid=2506
Cheers,
Chris

PS I love CC, best way to ensure stuff dies quickly and/or stops them shooting at you!
Use it as a normal Whirlwind - Tau Fire warriors are 4+ - so you'd kill those on 2's (no save).
With ignore cover, you could kill pathfinders on 3's (no save) and Fire Warriors in cover on 3's with 4+.
Better than the 2+ go to ground, ruins and shrouding he got against your barrage artillery last time!

Sicaran - shoot his skimmers straight away.

Drop combat shields, and go for power fists - insta killing anything but his warlord (T5) on a 2... his crisis team will lose combat and you could snag his warlord in the Initiative roll-off.

Drop Pods are really useful to get closer to Tau - Rhinos will get popped instantly if he has Hammerheads or even S7 missiles - FA 11 - 4+ Glances LOL!

I would drop pod your troops right next to his Tau - Template them first. Then use your awesome shoot everything twice rule for a turn 1 smash and grab.
Also - think Psyker with Telepathy. Tau soldier leadership is 7 or 8 if he has a sergeant - psychic shriek average dice roll is 11.
That is minimum 3 wounds no saves. Tau have no real anti-psyker, so drop pod a psyker too and hope you get invisibility!!

Hope that helps ha!!
(23-04-2015, 11:59 AM)Thom Wrote: [ -> ]Use it as a normal Whirlwind - Tau Fire warriors are 4+ - so you'd kill those on 2's (no save).
With ignore cover, you could kill pathfinders on 3's (no save) and Fire Warriors in cover on 3's with 4+.
Better than the 2+ go to ground, ruins and shrouding he got against your barrage artillery last time!

Drop combat shields, and go for power fists - insta killing anything but his warlord (T5) on a 2... his crisis team will lose combat and you could snag his warlord in the Initiative roll-off.

Drop Pods are really useful to get closer to Tau - Rhinos will get popped instantly if he has Hammerheads or even S7 missiles - FA 11 - 4+ Glances LOL!

I would drop pod your troops right next to his Tau - Template them first. Then use your awesome shoot everything twice rule for a turn 1 smash and grab.
Also - think Psyker with Telepathy. Tau soldier leadership is 7 or 8 if he has a sergeant - psychic shriek average dice roll is 11.
That is minimum 3 wounds no saves. Tau have no real anti-psyker, so drop pod a psyker too and hope you get invisibility!!

Hope that helps ha!!

Trying to build the list for all comers not just arifs tau. Psyker might be a good idea tbf.

Should i kit out my warlord for CC beastlyness (95 points) or spread the love around.

EDIT:- Also those fire warriors shouldnt have taken that cover save as you measure cover from barrage from the center of the template.
Yeah, i'd avoid list tailoring, with the amount of MEQ in Escalation a balanced list is a better approach. You have to be careful with drop pods against Tau, one of the few armies that can deal with it due to being able to put interceptor on a lot of units.

As for your warlord, where will you put him?

I'd bang him with a squad, and which squad you put him with determine your load out.
(23-04-2015, 12:25 PM)manrogue Wrote: [ -> ]Yeah, i'd avoid list tailoring, with the amount of MEQ in Escalation a balanced list is a better approach. You have to be careful with drop pods against Tau, one of the few armies that can deal with it due to being able to put interceptor on a lot of units.

As for your warlord, where will you put him?

I'd bang him with a squad, and which squad you put him with determine your load out.

I can either leave him barebones, put him with the support squad and give them tank hunters maybe. Or shove him on a tac squad and kit him to be survivable and killy in CC.
Thom - he doesn't have access to standard Whirlwinds, Power Fists are outshined by a lot of other stuff in 30k too.
Psyker access is limited as Librarians can't be your mandatory HQ slot.

Kitting out your Warlord depends on his role - Legion Centurions are support characters, hence the Consul rules. Praetors are what you want in combat, realistically - unless the points restrict you to a Centurion. A Praetor would also give you access to Rites of War. Here's another option list:

+++ Alpha Legion (1050pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1050pts) ++

+ HQ (230pts) +

Legion Centurion (95pts) [Power Armour, Psychic Mastery Level 1]
····Consul [Librarian]
····Profiles:
········Librarian: Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:3+|HH:LACAL p17

Legion Praetor (135pts) [Artificer Armour, Combat Shield, Master of the Legion, Paragon Blade, Volkite Serpenta]
····Profiles:
········Legion Praetor: Unit Type:Infantry (Character)|WS:6|BS:5|S:4|T:4|W:3|I:5|A:4|LD:10|Save:2+|HH:LACAL p14
········Combat Shield: Description:Confers 6++ invulnverable save, increasing to a 5++ in close combat. User is treated as having defensive grenades, but may never claim the extra attack for being armed with an additional close combat weapon. |HH:LACAL p89
········Paragon Blade: Range:-|Strength:+1|AP:2|Type:Melee, Murderous Strike, Specialist Weapon|HH1: Betrayal p235
········Volkite Serpenta: Range:10"|Strength:5|AP:5|TypeTongueistol, Deflagrate|HH:LACAL p85

+ Troops (350pts) +

Legion Tactical Squad (175pts) [9x Legion Tactical Space Marines, Legion Vexilla]
····Legion Tactical Sergeant [Artificer Armour, Power Dagger]
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
········Power Dagger: Range:-|Strength:-1|AP:3|Type:Melee, Specialist Weapon, Rending|HH:LAICL p89

Legion Tactical Squad (175pts) [9x Legion Tactical Space Marines, Legion Vexilla]
····Legion Tactical Sergeant [Artificer Armour, Power Dagger]
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
········Power Dagger: Range:-|Strength:-1|AP:3|Type:Melee, Specialist Weapon, Rending|HH:LAICL p89

+ Elites (180pts) +

Legion Rapier Weapons Battery (180pts)
····Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]
····Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]
····Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]
····Profiles:
········Legion Rapier Weapons Battery (Rapier Carrier): Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+|HH:LACAL p27
········Legion Rapier Weapons Battery (Space Marine Crew): Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p27
········Quad Mortar: Range:12" - 60"|Strength:5|AP:5|Type:Heavy 4, Barrage, Blast, Shell Shock|HH:LACAL p83

+ Heavy Support (290pts) +

Legion Sicaran Battle Tank (175pts) [Armoured Ceramite, Heavy Bolters]
····Profiles:
········Legion Sicaran Battle Tank: BS:4|Front:13|Side:12|Rear:12|HP:3|Type:Tank, Fast|HH:LACAL p60
········Armoured Ceramite: Description:A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule. |HH:LACAL p88
········Accelerator Autocannon: Range:48"|Strength:7|AP:4|Type:Heavy 6, Rending, Rapid Tracking|HH:LACAL p61

Legion Whirlwind Scorpius (115pts)
····Profiles:
········Legion Whirlwind Scorpius: BS:4|Front:13|Side:12|Rear:10|HP:3|Type:Tank|HH:LACAL p64
········Scorpius Multi-launcher: Range:48"|Strength:8|AP:3|Type:Heavy 1, Barrage, Blast, Rocket Barrage|HH:LACAL p64

+ Legion +

Legion Astartes [XX: Alpha Legion]

Created with BattleScribe (http://www.battlescribe.net)
I'd avoid him on his own, easy first blood and slay the warlord rolled into one.

I'd go with him in a Tac squad myself kit him out as follows-

Legion Centurion (110pts) [Artificer Armour, Nanyte Blaster, Refractor Field]
··Rules: Consul, Independent Character, Legiones Astartes, Uncontrolled Replication
··Profiles:
····Legion Centurion: Unit Type:Infantry|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:3+
····Refractor Field: Description:Confers 5++ Invulnerable Save
····Nanyte Blaster: Range:12"|Strength:5|AP:2|Type:Assault 1, Fleshbane, Uncontrolled Replication

Because of low points level don't want to go overboard with upgrades but adds a decent save, invulnerable and should have FnP if you put apothercary in the squad as well. Might be worth adding a bolter as well, as 2 pts will give you a shot at 24".

But it is down to your personal preference more than anything, so go with what you want. Smile
Right then

Here is a bodies on the table list

+++ AL R3 (1050pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1050pts) ++

+ HQ (55pts) +

Legion Centurion (55pts) [Power Armour, Power Dagger (5pts)]

+ Troops (445pts) +

Legion Tactical Squad (160pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)]

Legion Tactical Squad (160pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)]

Legion Tactical Support Squad (125pts) [4x Legion Space Marines (60pts), Volkite Calivers (25pts)]

+ Elites (280pts) +

Apothecarion Detachment (100pts)
····Legion Apothecary (50pts) [Augury Scanner (5pts)]
····Legion Apothecary (50pts) [Augury Scanner (5pts)]

Legion Rapier Weapons Battery (180pts)
····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)]
····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)]
····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)]

+ Heavy Support (270pts) +

Legion Sicaran Battle Tank (155pts) [Armoured Ceramite (20pts)]

Legion Whirlwind Scorpius (115pts)

+ Legion +

Legion Astartes [XX: Alpha Legion]

Created with BattleScribe (http://www.battlescribe.net)

I could drop a few upgrades here and there to build up my HQ or i could drop the apothecaries and make my seargants, HQ and sicaran abit better. Thoughts.

Volkite calivers are str6 ap5 24" heavy 2 and cause extra hits for every unsaved wound just so you know.
I prefer this list, Volkite is win too.
An apothecary for each Tac squad, Centurion with the Specialists or would you add him to a Tac squad too?
(23-04-2015, 01:20 PM)Dedwoods42 Wrote: [ -> ]I prefer this list, Volkite is win too.
An apothecary for each Tac squad, Centurion with the Specialists or would you add him to a Tac squad too?

Maybe the specialists if i could get him an augry scanner. Let me check.

EDIT seems i cant without spending loads of points to be a forgelord. I feel to get him in close he needs 2+, but sitting at range he isnt going to be doing much usefull. Suggestions?
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