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Tau coming April, New pictures addded, it’s released April 6th.
#1
Looking forwad to this codex update, so thought i would share the ongoing rumours on the new Tau codex-

Kroothawk wrote:
Tau rumours by Stickmonkey:

There has been some speculation on this, and I'm getting chatter now that seems to reinforce a few things, so I thought I'd post what is floating my way.

Tau Codex early next year.
Kroot and other existing allies are there, however they are limited. There appears to be an "Allies" supplement which will be out about the same time and include many more options. (aside: Dare I start a Spring of Allies moniker...ah well then it will end up being 2 years from now... )
Crisis suits completely redone.
Stealth suits completely redone.
Pirahna has new option and I am not sure if it will be reboxed together or be sold as an upgrade kit.
New Pathfinders were seen being worked on a while back.
Ethereals expanded, new unit options around them.
There is a FW Tau model which has a unit entry in the codex. (My take is this might actually be a new plastic kit taking over a FW model, and before anyone yells GW doesnt cannibalize FW...yes, they do, they have, and they will.)
The floating chair ethereal was seen being worked on for a new model.
New fast skimmer sized between hammerhead and pirahna.
Flyer has dual gattling cannons
Flyer has option for rail guns
Flyer has bombs (not missiles!?)

Rule rumors (these are rumors people! I hate posting rule rumors cause I am not involved in that. Please take fwiw)
Railguns have a JOWW effect, they can hit multiple models in a line, but if hitting vehicles has a max number of hull points it can cause. the way this is described is it draws a line from the barrel to table edge, every model under starts taking hits starting with the closest. if it hits a vehicle or structure with HP, its strength drops, once it hits 3 or a table edge or fails to make a penetrating hit its done. rhino line's watch out!
There is some rumor of an Anti Psyker weapon. like night fighting, but no psychic powers for a game turn.
There is no flyer dedicated transport, and the existing flyer is going to be competing against some very good other options
The jetpack troops have some option to "pop up and shoot" from behind cover.


All I have for now
Cheers.




Updated 7/31/2012

Kroothawk wrote:
From Warseer, a first and last post (I added paragraphs):

Ornithopter wrote:
I was told, that GW is trying to invert their release order. Instead of two follow up waves after a Codex release they will release one or two smaller waves of models before every codex, one big release with the codex and some stragglers thereafter (mainly re-releases and model updates). This is widely known and not hard to deduce. But I was also told that this is only a test run for two upcoming releases and GW is fully prepared to switch back to the old modus operandi or a completely different release schedule.

GW has used the period of reduced LotR activity to produce new ranges far in advance. GW sits on a whole pile of army books/codexes and finished masters and has the flexibility to alter their release schedule seamlessly. The next two releases (Warriors of Chaos and Dark Angels) follow the old pattern, but the next two releases (Tau and Eldar) after these are deployed in the new fashion.

The Tau Codex was pushed back because of this, but only the book. The first batch of models will be released even earlier than planned (maybe even this year) – and yes, there are Kroots and no, there is no Lamprey – this whole set of rumours is 105% fake.

GW has tighten their information policy for all releases around the end of the year. This includes everything not just the Hobbit stuff because one major source of info are business plans and logistics tables that are shared with subsidiaries and external companies. Most unregulated sources sit at one of those joints. The blackout period lasts from October to February and ends there because it is not sustainable for a long time. There will be no wave of fliers this year outside of the blackout period (my source does not know if one is planned for this period or not, but if it is the info is definitely not avaible for regional distributors - whatever that is).

One last bit: GW has buried the plastic character stop gap and switched to multi-part finecast kits, with emphasis on “multi-part”. The sheer number of bit of these kits is on par with plastic releases. The first kit will be the re-modeled Avatar. The four Greater Demons are worked on. All of them will be larger than their predecessors and come with a lot of variety.

(First and last post with this account)


From the comments on this blog post


Logan wrote:
Heres how I see it:

Sept- CSM/ possible starter set.

Oct- Starter set possibly, if not,flyer wave with Voidraiven, Tau Lamprey, maybe another.

November- Fantasy, New 40k terrain.

December- the Hobbit, paint bundles etc.



Logan wrote:
The name Lamprey is by no means official. Its entirely possible that will not be its name. Also possible it wont be released till codex.

And yes I meant the harpy haha. I just couldnt remember its name.



Logan wrote:
Its not an official name. But i hear things....



Logan wrote:
Yea i have TONS of info on tau. From the new characters to the Assault Crisis Suits....and i have even heard the rumor NO MORE KROOT!



Logan wrote:
I cant tell if the NO KROOT! rumor is true but it makes sense. I am lets say VERY invoved with the playtesting process of the codex and I have seen no kroot units. Shhhhhhhh dont panic.



Logan wrote:
Talking to guy whonis higher up than me in an email here is what he said
" Now Logan, I have received your emails regarding your next project. You asked why there has been a lack of a certain unit(Kroot) all I can tell is that right now it is being heatedly discussed wether to keep them in our upcoming release. We want this book to refelct the primary army, not necessarily other "mercanary" forces. When we sort it out we promise to let you have a peak.

Thank you for your concerns and comments regarding this matter."



Logan wrote:
As for the "Lamprey" iam not sure yet. But the assault crisis suits have expirimental rules where once per game they gain BOTH benefits of moving with their jump things(unamed at the moment) which lets them move 12in. Then reroll assault distamce if desired. If the first attempted charge is successful you gain Furious Charge.

This is ALL expirimental though.
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#2
whoa railguns sound mental!
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#3
All rumours at the min but Railgun rumour is true, could see a cost increase on railguns!
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#4
(02-08-2012, 10:24 AM)manrogue Wrote: All rumours at the min but Railgun rumour is true, could see a cost increase on railguns!

Ouch if true, Broadsides are already pretty pricey, and a Railgun is a 50 point upgrade on the Hammerhead. I would still say they are worth the points though if they keep the submuntions on them for the Hammerhead version at least, as that thing can put a massive hole in an infantry unit.
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#5
New rumours -
I have been staying out of the rumours threads for a while now, mainly because a lot of the information I was getting was plain wrong, and also because I was conscious of dropping anybody in it, but I thought I would chip in on this.

The Tau models have apparently been sitting around for quite some time now, some of them were redone over 2 years ago so I am not sure why they have taken so long to be released, but I suspect it's because the models range fits into 6th better than 5th.

They were one of the first armies to get a flyer (outside of IG's Valk / Vendetta), even though it hasn't been released yet.

As for an allies supplement, I was told that next year 40K will have a release very similar in format to the Warhammer Fantasy Storm of Magic supplement. In other words a book, cards and kits that could be used in multiple armies, in the same vein as the monsters from WHFB.

I assumed it would be a big supplement for Psykers, but it could just as well be for allies, as that seems to be the best way for GW to produce new kits without having to invest in a full 'Dex for them.

Now I hate to put Summer into any rumours, but I believe Storm of Magic was released about that time, which would put Tau and allies around June or July ish? However rumours strongly point to Eldar being early in the year, so I'm not sure if we would get 2 Xenos Codexes back to back? Unless GW really are going to do a release every month.
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#6
Old Rumours that i thought i would update on here
-Tau are coming early This year.
-Unit profiles are being finalized.
-The Tau are looking more and more like it will utilize and potentially modify the allies feature.
-unique fortifications.

-Just info on rules, no idea on models:
-HQ option to make crisis suits troops (not a special character, just an upgrade)
-crisis suits remain roughly the same but have a couple new weapon options.
-New 1-per-squad weapons
-new heavy support suit that has stats like a carnifex and no jet pack, just a big mech
-new elite suit that has a lot of sub 18" gun options, with a high rate of fire, or low AP. High toughness and -good armour save at a minor loss of mobility (think jump pack instead of jet pack)
-two flyers, one for AtA one for AtG (same basic fuselage)
-fire warriors are a little bit better and have more of a stormtrooper / commando feel, than a rank and file guardsman feel.

-oh and one of the other things right now, I was able to confirm that the current playtest is that firewarriors who do move in the movement phase may immediately run after firing their pulse carbines in the shooting phase.
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#7
More new Tau rumours, if any of these are true i will very happy in the summer!-
Faeit 212 (2-3-2013) wrote:

I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.

I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:

strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)

Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'

battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)

The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.

kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!

finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.

the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.

WS BS S T W I A LD SV
4 4 6 8 4 2 4 8 2+/4+

I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts


Stickmonkey (2-4-2013) wrote:

Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.

Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.

Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).

Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.

Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Networked Markerlights: A longer range twin linked version. Vehicles only.


http://www.lounge.belloflostsouls.net/sh...undup-Mk-2


Enigma Crisis wrote:

Faeit 212 2-4-2013 wrote:
War gear:
Gatling ion blaster: 30'' S:6 AP:3 Assault:3
plasma storm blaster: 40'' S:9 AP:1 Assault:1 (lance,system failure,implosion)

lance: rulebook

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6.


The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant: WS BS S T W I A LD SV
6 3 8 6 4 1 5 7 4+

Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury



Stickmonkey (2-5-2013) wrote:

Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.

Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.

"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.

Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.

Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer

Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.

The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.

Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.

Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.
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#8
Rumours are floating that Crisis suits and Firewarriors have been removed from sale to Independant stockist, meaning that they are letting Stock dry up and a June release is looking more and more likely!
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#9
New rumours point to this being very close to being released! Yay!
Hi,
the new Tau Empire Codex is rumoured to come April (or May latest). The plot is thickening and more credible rumours and some facts start to come up. i will try to keep this first post updated, but at first only post new stuff.
Here the two previous threads on tau rumours:
http://www.dakkadakka.com/dakkaforum/pos...05360.page
http://www.dakkadakka.com/dakkaforum/pos...80065.page

New rumours and info:

From an anonymous email to Darnok over at Warseer:

Every 3-4 months, as an independent retailer, we get a list of items that must be stocked. These are changed in advanced so we don't order old stock, and to give us a change to sell off old stock before new items turn up. The last one in about October / November added a few basic Marine items but dropped Tau Battlesuits, which would tie in with concepts of new battlesuits and new Tau for Spring / Easter.


Huru MorDae on ATT wrote:Today a friend of mine working in management for a hobby store received a call from his supplier asking for all tau hammerheads, broadsides, and codex to be pulled from the shelves and returned to gw.


Elaith over at Warseer wrote:Could well be nothing but in reading through at least a couple of articles in this months White Dwarf, there are references to Staffers working on Tau forces.

Jeremy's article starts with him working on a FW Battlesuit and later someone is mentioned to be working on a Tau force.

Likely nothing, but are staffers getting their Tau forces moving prior to release... only time will tell.


And, with the usual amount of salt:

an Anonmyous Source from the Faeit 212 inbox wrote:None of the Forgeworld suits will be in the new Tau codex.

There are two new suits, however and the crisis and broadsides are both being redone and are very distinct from one another.

The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.

The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit.

And the book is finished. Has been for a while.
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#10
I'm so exited Big Grin
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