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Would appreciate any input on this. Trying to plan out the start of a 1500 point list for my imperial guard and i'm confused by the upgrades for command squads. For 30 points i can upgrade any command squad with a medic, giving them feel no pain, but i dont know if its worth it for the platoon commands. I mean, i'm going to be taking at least 2 platoons, so thats 60 points. That's 4 more plasma guns, or a mortar team, or an infantry squad......you get the picture, just asking if 30 points for feel no pain for only 5 models is worth it, for the one order per turn they can give out. Another thing is melee weapons, is it worth giving my platoon commands (and my Company commander at that) power fists and power weapons? Each one is the price of a plasma/melta gun, and i think i'd rather have the firepower, seen as i doubt that i'd have chance to use the melee weapons in close combat if i got charged by most things lol. Anyways, would appreciate any thoughts anyone has.
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I personal would rather upgrade with more firepower as i don't think the a command squad will last that long against any decent firepower even with FNP.
Might even be better to put them in a chimera (5 points more i think) and have them issue orders from in there?
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Chimera is 55 points. One list i may do in the future is a mechanized infantry build, but atm i'd rather start off a bit more balanced. I'll be getting FNP for my HQ command squad, but wasnt sure about the other 2.
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renember feel no pain doesnt work agasint instant death so ap4/5? and stregth 6 weapons are killing them just 2 heavybolters in one turn
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chimera is 55 pts?!?!
More expensive than a Razorback! Lol.
Worthwhile for definite on your HQ choice, just don't see the benefit on the other two. 5 IG guys are not gonna last long under any decent firepower, even with FNP.
A couple of melta guns instead could pop a vehicle that wins you the game, although i'd probably keep the special weapons in the command squad light as i'd personally rather keep them at back giving out orders.
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Would it not be better to have a vendetta/valkyrie with some troops in reserve to serve that purpose?
That way could sit your command way back, take the upgrades you mention, and shoot the hell out of the other guy.
By the time your vendetta/valkyrie squad turns up it should be able to fly straight across the board and claim the objectives, without taking masses of damage?
As it is not a dedicated transport, could it not also ferry things from your backline onto other objectives once the intial one is claimed?
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Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
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Planning on having a Valkyrie with 10 veterans in it, along with 10 infiltrating storm troopers, 2 melta guns, 2 plasma guns and a grenade launcher betweem them, going to use them for reinforcing objectives early while the infantry advance
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Curious now to see a mock 1500 pt army list to see what you would take, troop heavy list i take it?
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher
Mad capsules Avalanche
Blood bowl Skaven