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Dropfleet Command Cards
#1
My Shaltari Command cards just arrived today, had a quick flick through and some of them seem pretty good. I am a bit reluctant to lose too many points from my list to get an admiral though.

What do people think of the command cards (any faction)?

Also, what level of Admiral are you guys planning to take to the tournament in June?

Some of the best cards I can see for Shaltari are: Expert repair crews - auto pass repair rolls - this could save a heavy ship that has orbital decay.
False diplomacy - messing up opponents battlegroup activations
Power to the weapons - fire all weapons on standard orders (turn and weapons free)
Along with quite a feew to help move troops about.

However there are a few rubbish/very situational cards in there that would get in the way of getting the good cards so you could spend a fair amount of points on an Admiral which didn't do very much.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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#2
(08-05-2017, 05:14 PM)jaqenhgar Wrote: My Shaltari Command cards just arrived today, had a quick flick through and some of them seem pretty good. I am a bit reluctant to lose too many points from my list to get an admiral though.

What do people think of the command cards (any faction)?

Also, what level of Admiral are you guys planning to take to the tournament in June?

Some of the best cards I can see for Shaltari are: Expert repair crews - auto pass repair rolls - this could save a heavy ship that has orbital decay.
False diplomacy - messing up opponents battlegroup activations
Power to the weapons - fire all weapons on standard orders (turn and weapons free)
Along with quite a feew to help move troops about.

However there are a few rubbish/very situational cards in there that would get in the way of getting the good cards so you could spend a fair amount of points on an Admiral which didn't do very much.

The expert repair crew one is in both the UCM one and the Scourge one - or at least something similar is. I think the UCM ones are good, but with some relating to Mass Drivers and some to Burnthrough, and quite a few to ground combat it'll be hard to use them fully.

Choice of admiral depends on how many spare points after the important stuff!
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria
Mordhiem - The Wild Rose Company (Dwarves)
Bloodbowl - Humans, Orcs, Dwarves, Undead
Guildball - Brewers, Masons
Dropfleet - UCM, Scourge, Shaltari, PHR
Dropzone - UCM
XWing - Rebels, Imperials
Bolt Action - Fallschrimjager
Gates of Antares - Algoryn
SAGA - Vikings, Irish

Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons

Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
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