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Robs tournament diary
#11
I think this will be my cally list:

Craftworld Eldar War Host

Core - Windrider Host:
HQ1: Farseer (100) Skyrunner (15) [115]
HQ2: Warlock Conclave (35) Skyrunner (15) [50]

Troop1: Windriders (51) 3 Scatter Lasers (30) [81]
Troop2: Windriders (51) 3 Scatter Lasers (30) [81]
Troop3: Windriders (51) 3 Scatter Lasers (30) [81]

FA1: Vyper Squadron [40]

Auxilary – Aspect Host:
FA2: Warp Spiders (95) Exarch (10) [105]
FA3: Warp Spiders (95) Exarch (10) [105]
FA4: Warp Spiders (95) Exarch (10) [105]

Auxilary – Aspect Host:
FA5: Warp Spiders (95) Exarch (10) [105]
FA6: Warp Spiders (95) Exarch (10) [105]
FA7: Warp Spiders (95) Exarch (10) [105]

Craftworld Eldar Combined Arms Detachment:

HQ3: Autarch (70) Skyrunner (15) [85]

Troop4: Windriders (51) 3 Scatter Lasers (30) [81]
Troop5: Windriders (51) 3 Scatter Lasers (30) [81]

HS1: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS2: Vauls Weapon Battery (30) D-Cannon (25) [55]

LoW1: Wraithknight (295) 2 Scatter Lasers (30) Heavy Wraithcannons (0) [325]

Assassinurm Detachment:
Culexus Assassin [140]

[Total: 1850]




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#12
Looks mean with all those warp spiders. How do you plan on running the Culexus? Infiltrating him? Is it difficult to use him without an imperial taxi/drop pod for him to ride in?

Well done on the 600pt tourney win by the way Smile
Warhammer 40K (Astra Militarum & CSM/1KSons/Daemons) | AoS (Daemons of Chaos) | Dropfleet Commander (UCM) 
Models painted in 2017: 74
Models painted in 2018: 45
Models painted in 2019: 55
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#13
(05-08-2016, 01:15 PM)Agent0range Wrote: Looks mean with all those warp spiders. How do you plan on running the Culexus? Infiltrating him? Is it difficult to use him without an imperial taxi/drop pod for him to ride in?

Well done on the 600pt tourney win by the way Smile

Cheers dude!

The Assassin will infiltrate/deploy somewhere hidden if I can.

I didn't deploy my Assassin once in the Bastion at cally (opponents had flamers/melta in every game that could have killed the Assassin easily, through flaming and causing D6 hits per flamer or Melta exploding the Bunker)




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#14
Ah crap! So... the list above is 1900pts haha!




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#15
(05-08-2016, 07:46 AM)Embolden Wrote: I walked away with the tournament win! and a pretty sweet trophy!

Excellent work sir! Cool
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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#16
(09-08-2016, 02:01 PM)Stuart Wrote:
(05-08-2016, 07:46 AM)Embolden Wrote: I walked away with the tournament win! and a pretty sweet trophy!

Excellent work sir! Cool

Many thanks kind sir! Smile




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#17
So after a quick re-jig of the army, I had my first two practice games with the below list:

Army Points Total: 1849

Primary Detachment: Craftworld Eldar Combined Arms Detachment:

HQ1: Autarch (70) Skyrunner (15) [85] (WARLORD)

Troop1: Windriders (51) 3 Scatter Lasers (30) [81]
Troop2: Windriders (51) 3 Scatter Lasers (30) [81]

HS1: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS2: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS3: Vauls Weapon Battery (30) D-Cannon (25) [55]

LoW1: Wraithknight (295) Heavy Wraithcannons (0) 2 Scatter Lasers (30) [325]

Secondary Detachment: Craftworld Eldar War Host:

Core: Windrider Host:
HQ2: Farseer (100) Skyrunner (15) [115]
HQ3: Warlock Conclave (35) Skyrunner (15) [50]

Troop3: Windriders (51) 3 Scatter Lasers (30) [81]
Troop4: Windriders (51) 3 Scatter Lasers (30) [81]
Troop5: Windriders (51) 3 Scatter Lasers (30) [81]

FA1: Vyper Squadron [40]

Auxillary: Aspect Host:
FA2: Warp Spiders (95) Exarch (10) [105]
FA3: Warp Spiders (95) Exarch (10) [105]
FA4: Warp Spiders (95) Exarch (10) [105]

Auxillary: Aspect Host:
FA5: Warp Spiders (95) Exarch (10) [105]
FA6: Warp Spiders (95) Exarch (10) [105]
FA7: Warp Spiders (95) Exarch (10) [105]

Tertiary Detachment: Inquisitorial Detachment:
HQ4: Xenos Inquisitor (25) 3 Servo Skulls (9) [34]


My first two practice games were vs 5 Imperial Knights!
2 Gatling Cannon Knights, 1 combat knight, 1 with melta cannon and the last one with the rapid fire battle cannon.

I don't know there names haha.

We were playing mission one of the Skorched Skies mission pack, Emperors Relic, it combines both the Emperors Will objectives with the Relic.

Vanguard strike deployment.

GAME1:

Deployment and Turn1:
My opponent won the roll and went first, he deployed on the line, with all 5 knights.

I deployed the Farseer (who had rolled Invisibility), 3 D-cannons and the Wraithknight, he chose to go first and threw everything into the Wraithknight, causing a single wound.

My turn1 and I caused a D hit to a knight, causing 3 HPs.

TURN2:
My opponent continues to push forwards, killing all 3 D-cannons, through combat and shooting, but the Wraithknight was just out of charge range so survived. The Farseer was able to hide out of site after seperating from a D-Cannon crew.

My turn2 and I get everything on from reserve, bar the Warlock. All 6 units of Warp Spiders came and scattered safely or landed on point.
Shooting was pretty brutal, with 3 Knights being killed, 1 from the Wraithknight rolling a 6, the 3hp knight being stripped of HPs from Windriders and the last knight to go down via 4 Warp Spider units, my opponent chose front armour and they were behind.

In the assault phase I spread out as much as I could.

TURN3:
So my opponent was caught in no mans land with two Knights, so he pushed up towards 2 units of Spiders, didn't shoot and killed both units in combat. (rolled a tripple 4 6's on his stomps... after rolling poorly to hit/wound with his regular attacks...

My turn3 and he was surrounded, the Windriders and Warp Spiders killing both knights before the Wraithknight was even needed!!

Tabling win!

GAME2:

Same mission etc

Essentially the same result, the Wraithknight killed a knight in my turn1, I deployed more defensively with the D-Cannons, as did my opponent who stayed a little more together. Not allowing me to easily isolate his Knights (the formation gave him +1 to his Invul save).

But again, I was able to get side/rear armour and was able to HP strip Knights over the course of 3 turns.

Although these games were pretty simple victories it helped decide in my head that one of the worst match ups for me, I was able to pull out a convincing win. I want to play Knights againt another opponent/list, so I've challenged another knight player to a game next week!




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#18
Hey all,

So yesterday was Scorched Summer Skies, at Sanctuary, 1850pts, battle forged armies was the only restriction.

Sanctuary Gaming Centre run a monthly event, usually 20players or so, but yesterday was a bumper attendance at around 35players!

I took:
Army Points Total: 1849

Primary Detachment: Craftworld Eldar Combined Arms Detachment:

HQ1: Autarch (70) Skyrunner (15) [85] (WARLORD)

Troop1: Windriders (51) 3 Scatter Lasers (30) [81]
Troop2: Windriders (51) 3 Scatter Lasers (30) [81]

HS1: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS2: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS3: Vauls Weapon Battery (30) D-Cannon (25) [55]

LoW1: Wraithknight (295) Heavy Wraithcannons (0) 2 Scatter Lasers (30) [325]

Secondary Detachment: Craftworld Eldar War Host:

Core: Windrider Host:
HQ2: Farseer (100) Skyrunner (15) [115]
HQ3: Warlock Conclave (35) Skyrunner (15) [50]

Troop3: Windriders (51) 3 Scatter Lasers (30) [81]
Troop4: Windriders (51) 3 Scatter Lasers (30) [81]
Troop5: Windriders (51) 3 Scatter Lasers (30) [81]

FA1: Vyper Squadron [40]

Auxillary: Aspect Host:
FA2: Warp Spiders (95) Exarch (10) [105]
FA3: Warp Spiders (95) Exarch (10) [105]
FA4: Warp Spiders (95) Exarch (10) [105]

Auxillary: Aspect Host:
FA5: Warp Spiders (95) Exarch (10) [105]
FA6: Warp Spiders (95) Exarch (10) [105]
FA7: Warp Spiders (95) Exarch (10) [105]

Tertiary Detachment: Inquisitorial Detachment:
HQ4: Xenos Inquisitor (25) 3 Servo Skulls (9) [34]


GAME1: Emperors Relic (Combined mission) Vanguard Strike deployment.

vs Chris Dickinson (Nids)

Chris was running, Nid CAD, with Flyrant, Spore, 10 Termagants, Shroudthrope (no idea on actual name), 2 Mawlocks, Barbed Hierodule. And a full Genestealer cult.

I've never played the Genestealer Cult before, so I had no real clue what they could do (Ive read through it once.. so new a couple of the tricks, like Infiltrate and charge on one or two things). So I would learn a lot from the game either way.

The game was pretty frustrating, the Cult is annoying to deal with, Stealth and Shrouded turn1, Stealth after that, we were playing on a ruin heavy board, so it was an uphill battle, the Wraithknight failed to kill the Hierodule in 2 rounds of shooting doing zero wounds!! Then 15 Warp Spiders (30 shots), put 3 wounds on it.. (on average its about 8 wounds, it only has 6).

The game boiled down to if I could survive on the objectives last turn as I went first, Chris had last turn to clear me off, Chris managed to clear my units off his Emperors will objective, a Mawlock scattered off my home objective (I had a Obsec Windrider unit with attached Autatch to tank, on it). And I have the Relic, again with Obsec Windriders, but it was fully surrounded by chaff.

We only got to 4 turns Undecided ,it was only going to get better for me if we had a turn5/6/7 as he only had the Hierodule on 2 wounds, Mawlock on one wound and a few remnants of the Cult. I'd only lost 4 units of Spiders and a Warlock (most of which sacrificed themselves to get into Chris's objective knowing it was the last turn).

WIN: 12-4



GAME2: 3 objectives, 1 central and 2 other objectives 18" either side along the centre line, Dawn of War. - on turn4 a random objective disappears.

vs Jamie Dempster (Marines)

Jamie was rocking Skyhammer, with 2x10 Devs, 2 Grav Cannons, 2 Multimeltas in each, Assault squads with Meltabombs and Lightning claws. CAD, Telion, 2x Scout squads with Snipers. Stormspear? Formation, 2x1 Landspeeder Typhoons and 2x Landspeeder Storms with Obsec Scouts. And finally a Warden (Gatling Cannon) Imperial Knight

My Farseer rolled Infiltrate Warlord Trait and Invis which was huge, I then got the choice of turn1.

I deployed most of my army, just the Autarch and 4 units of Warp Spiders in reserve. I wanted to cover a lot of the table to force risky deep strikes to get to the Farseer with the Assault squads.

Jamie deployed the Speeders, Scout squads and the Imperial Knight. I infiltrated the 2 Dcannons into range of the Knight.

Jamie didn't get that 6 to seize the initiative. My first turn was pretty brutal, killing 3/4 Speeders, the Invisible Wraithknight took out the Imperial Knight with a 6.

Jamie dropped down with his Skyhammer, combat squading the Devs into Melta and Grav, he didn't bother shooting the Wraithknight, so went about killing 2 D-Cannon batteries and charging the 3rd, he also killed a Windrider unit and killing 2/3 Windriders from the Farseer squad.

My turn2 and the 4 units of Warp Spiders deep strike in near the Dev squads, these, combined with the Warp Spiders move into range of the Dev squad, the Windriders also lining them up, through a combined effort all 4 units of Devs are removed. Wraithknight assaulted a unit of Assault Marines.

After this, it was a matter of mopping up scout units and the last Assault Marine unit, I table Jamie on turn4.

WIN - Tabling (15pts)



GAME3 - Crusade (4 Objectives), Hammer and Anvil.

Vs Mike Porter (Imperial Knights/Guard)

Mike was running a Baronial Court of 4 Imperial Knights, 2 Wardens, Paladin and a Lancer. (2 with Glatling cannons, 1 with rapid fire battle cannon and a 6 shot 18" plasma gun/combat knight). Guard was a Psykana division of 3 Wyrdvane units, 2 Commisars and Primaris Psyker (lvl1).

I've not played against the Psykana division, but I knew what it could do (Summon on a 2+), Mike went for the summoning powers, but only got one Possession, all the squads had Summoning.

We placed 2 objectives in either deployment zone (I contemplated putting my last objective with mikes 2.. to make it a 3-1 split, but bottled it and went with a 2-2 split). Mike then won then roll for sides.. getting the one side with enough LoS blocking terrain to hide is Psykana division.

Mike then deployed all 4 Knights along his deployment zone line. I put all 6 units of Warp Spiders in deep strike reserve, Wraithknight behind a ruin, I deployed all 3 D-Cannons in/behind the most advanced terrain accross my deployment zone. And 3 units of Windriders opposite a Wyrdvane unit I could see.

Mike then took turn1. Possessing a Wyrdvane unit into a D-Thirster. Two knights moved back, the 1 Warden and Lancer moved up, the Knights shot, killing 1 Crew and a D-Cannon, twice. Then managed to just wipe out a Windrider unit (Last dying to the Stubber...).

Basically this game came down to how much damage the Warp Spiders could do, in the end it turns out, quite a bit! Wink As they landed around two Imperial Knights, killing 1 and putting 2HPs on another as the Wraithknight didn't roll any 6's throughout the game (it caused 2 HPs.. all game)

I had last turn, I had a choice, I can turbo a unit of Obsec windriders onto one contested objective to claim it or kill a unit of Seekers moving towards a objective, if the game goes to 6.. I could lose! As I'd lose the obsec Windriders and the Seekers would charge and kill a D-Cannon or at least contest the objective if it ran, AND eitherway claim linebreaker, with nothing I could do to stop it in my last turns.

In the end I opt to kill the Seekers as we had time for a turn7.. But the game ended turn5. I Still think I made the right call.

The game ended as we contested 1 objective, and me claiming 3.

WIN 11-1!

I'd won all 3 games, but only one with max pts, I was on table 2, table 1 had a narrow win, 8-4.. so I new it would be close, because there was a max 15pt win on the table below.

In the end, I finished 3rd.

I was tied on VPs with Second, but he'd only conceded 4vps to my 5! So to lose out by 1vp is gutting, first was 3vps clear, I did all I could and that was winning all my games! And I still walked away with a nice trophy!

The list feels like it has a lot of answers and I cannot really see a way to make it better in a tournament setting (only tax sometimes is the Inquisitor.. but vs scouting armies, he's HUGE!)




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#19
Just updated post1 of the events I'm looking at.

Let me know if you're also interested! Smile




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#20
I cannot choose between these lists, I will post up pro's and cons, lists 2-3 are based off list 1.

What would people LEAST like to face!

LIST1:

This is the list that I took to Summer Skies and came 3rd, I'm pretty happy with the list and know it quite well as its very similar to the list I took to cally.

Pros:
Reserves come on a 2+/4+ (I like to Null Deploy)
Warp Spiders (And Wraithknight) can auto run 6"
I know the list
Anti-Scout/Infiltrate list with Servo Skulls

Cons:
A lot of tax, Vyper and Warlocks are easy KPs
Null deploying can be risky on an open board with a Bastion to hide behind
vulnerable to deathstars with Invis
Lacks a little obsec with only 2 units

Army Points Total: 1849

Primary Detachment: Craftworld Eldar Combined Arms Detachment:


HQ1: Autarch (70) Skyrunner (15) [85] (WARLORD)

Troop1: Windriders (51) 3 Scatter Lasers (30) [81]
Troop2: Windriders (51) 3 Scatter Lasers (30) [81]

HS1: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS2: Vauls Weapon Battery (30) D-Cannon (25) [55]
HS3: Vauls Weapon Battery (30) D-Cannon (25) [55]

Secondary Detachment: Craftworld Eldar War Host:

Core: Windrider Host:
HQ2: Farseer (100) Skyrunner (15) [115]
HQ3: Warlock Conclave (35) Skyrunner (15) [50]

Troop3: Windriders (51) 3 Scatter Lasers (30) [81]
Troop4: Windriders (51) 3 Scatter Lasers (30) [81]
Troop5: Windriders (51) 3 Scatter Lasers (30) [81]

FA1: Vyper Squadron [40]

Auxiliary: Wraith-Constructs:
LoW1: Wraithknight (295) Heavy Wraithcannons (0) 2 Scatter Lasers (30) [325]

Auxiliary: Aspect Host:
FA2: Warp Spiders (95) Exarch (10) [105]
FA3: Warp Spiders (95) Exarch (10) [105]
FA4: Warp Spiders (95) Exarch (10) [105]

Auxiliary: Aspect Host:
FA5: Warp Spiders (95) Exarch (10) [105]
FA6: Warp Spiders (95) Exarch (10) [105]
FA7: Warp Spiders (95) Exarch (10) [105]

Tertiary Detachment: Inquisitorial Detachment:
HQ4: Xenos Inquisitor (25) 3 Servo Skulls (9) [34]

LIST2:

PROs vs List1:
more warp charge (better chance of invis)
more obsec 4 units as opposed to 2
has a bastion with comms relay - can sit on an objective
No tax units

CONs vs List1:
No auto run 6" for the Spiders
1 unit less of Windriders
3 units of Spiders are BS4/5

Primary Detachment: Craftworld Eldar Combined Arms Detachment:

HQ1: Farseer (100) Skyrunner (15) Spear (5) [120]
HQ2: Farseer (100) Skyrunner (15) [115] (WARLORD)

Troop1: Windriders (51) 3 Scatter Lasers (30) [81]
Troop2: Windriders (51) 3 Scatter Lasers (30) [81]
Troop3: Windriders (51) 3 Scatter Lasers (30) [81]
Troop4: Windriders (51) 3 Scatter Lasers (30) [81]

Fast Attack1: Warp Spiders (95) 1 Additional Warp Spider (19) Exarch (10) [124]
Fast Attack2: Warp Spiders (95) 1 Additional Warp Spider (19) Exarch (10) [124]
Fast Attack3: Warp Spiders (95) 1 Additional Warp Spider (19) Exarch (10) [124]

Heavy Support1: Vauls Weapon Battery (30) D-Cannon (25) [55]
Heavy Support2: Vauls Weapon Battery (30) D-Cannon (25) [55]
Heavy Support3: Vauls Weapon Battery (30) D-Cannon (25) [55]

Lord of War1: Wraithknight (295) Heavy Wraithcannons (0) 2 Scatter Lasers (30) [325]

Fortification1: Imperial Bastion (75) Comms Relay (20) [95]

Secondary Detachment: Craftworld Eldar Aspect Host:
Fast Attack4: Warp Spiders (95) Exarch (10) [105]
Fast Attack5: Warp Spiders (95) Exarch (10) [105]
Fast Attack6: Warp Spiders (95) Exarch (10) [105]

Tertiary Detachment: Inquisitorial Detachment:
HQ3: Xenos Inquisitor (25) 3 Servo Skulls (9) [34]

LIST3:

PROs:
CULEXUS I'm much better vs Invisible deathstars
more obsec 5 units as opposed to 2 (or the 4 from list2)
has a bastion with comms relay - can sit on an objective, escape hatch can go near another.
No tax units

CONs:
Potentially vulnerable to Scouting/Infiltrating armies
No auto run 6" for the Spiders
3 units of Spiders are BS4/5* 1 unit doesn't even have an exarch!
Less Warp Charge


Primary Detachment: Craftworld Eldar Combined Arms Detachment:

HQ1: Farseer (100) Skyrunner (15) [115] (WARLORD)

Troop1: Windriders (51) 3 Scatter Lasers (30) [81]
Troop2: Windriders (51) 3 Scatter Lasers (30) [81]
Troop3: Windriders (51) 3 Scatter Lasers (30) [81]
Troop4: Windriders (51) 3 Scatter Lasers (30) [81]
Troop5: Windriders (51) 3 Scatter Lasers (30) [81]

Fast Attack1: Warp Spiders (95) Exarch (10) [105]
Fast Attack2: Warp Spiders (95) Exarch (10) [105]
Fast Attack3: Warp Spiders [95]

Heavy Support1: Vauls Weapon Battery (30) D-Cannon (25) [55]
Heavy Support2: Vauls Weapon Battery (30) D-Cannon (25) [55]
Heavy Support3: Vauls Weapon Battery (30) Shadow Weaver [30]

Lord of War1: Wraithknight (295) Heavy Wraithcannons (0) 1 Scatter Laser (15) [310]

Fortification1: Imperial Bastion (75) Comms Relay (20) Escape Hatch (25) [120]

Secondary Detachment: Craftworld Eldar Aspect Host:
Fast Attack4: Warp Spiders (95) Exarch (10) [105]
Fast Attack5: Warp Spiders (95) Exarch (10) [105]
Fast Attack6: Warp Spiders (95) Exarch (10) [105]

Tertiary Detachment: Assassinorum Detachment:
Elite1: Culexus Assassin [140]


I cannot choose between all 3, no doubt that all 3 are nasty. If I want to win events I need to be ruthless in the list building phase of the game. All 3 lists have good pros and cons.

Essentially the choice comes down to is the Culexus worth it?

Whats your say?




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