25-08-2015, 06:30 PM
(25-08-2015, 06:07 PM)aprilmanha Wrote:(25-08-2015, 05:50 PM)wako1302 Wrote: True, but I am saying if you take what a normal-ish Guard List has (one that has not been modified for Knights) - Lots of Infantry, some good Heavy Support and odd flyer - it is still going to be difficult for the Knights to win - One very lucky Guardman can tie up a Knight on his own.
That would be some scary luck to avoid the CC attacks and then the 4 stomp hits as well
Still having said that I rolled more 6's in a row a few weeks back then ever (and got a triple one this weekend)
A knight is only Weapon Skill 4.
So the D-Weapon is not always hitting. It also does nothing on a roll of 1 and the Guardsman may have a save on a roll between 2 and 5. Only a roll of 6 would be an instant kill.
Only one STOMP template could cover the Guardsman, so he would only get 1 hit. It also does nothing on a roll of 1 and the Guardsman may have a save on a roll between 2 and 5. Only a roll of 6 would be an instant kill.
I have had a single marine stand up against a Knight for 3 turns before it was killed - Once lock in combat a Knight cannot run, and therefore cannot shoot - A good tactic is to just sacrifice units against the Knight to stop it doing anything.
You can win a game of 40k with just a single Guardsman left alive.
Tyranids - They are coming! I feel then scratching inside my mind, scratching, screaming, running, so many - so, so many voices.
40k Adepta Sororitas, Imperial Knights & Tyranids
Blood Bowl Norse - Valhalla Vengeance
Flames of War US 101st Airborne
EPIC AMTL & Black Legion
Warmaster Skaven
Bolt Action US 101st Screaming Eagles
DropZone Resistance
40k Adepta Sororitas, Imperial Knights & Tyranids
Blood Bowl Norse - Valhalla Vengeance
Flames of War US 101st Airborne
EPIC AMTL & Black Legion
Warmaster Skaven
Bolt Action US 101st Screaming Eagles
DropZone Resistance