24-08-2015, 06:05 PM
(24-08-2015, 04:40 PM)aprilmanha Wrote: I'm not a huge fan of the Lethality really, and the fact I can complete a 1.5K game in 40 minutes to 80 minutes is a little bit boring.
(That's either a close run match where everyone blows everything off the board, or I can wiped out even faster )
I'd prefer to have to go for the 500-1000 points range to get a quick game, while the 1.5k games start to get a bit more drawn out.
If anything to save me needing to cart a huge crate of models around who spend more time getting deployed then they survive in the actual game
Yeah I like smaller games too, you really feel like you have to gamble more when you have less redundancy available. LOS blocking terrain helps the lethality a lot, and the main rulebook seems to encourage using boatloads of terrain. When CheZZor and I play at my place, we really fill the board up with terrain, some LOS blocking, and plenty of 4+ terrain. That helps mitigate the volume of shots quite a bit, especially if it's night fighting as well.
I can see why the OP may have had a feel bad experience against the Lord of Skulls if he was running a demi company. It has some daft AP3 gigantic flamer doesn't it? There are answers to most superheavies in 40K, and it's just a case of being prepared to face them. Strength D attacks are generally wasted on cheap multitudinous troops, so a good way of slowing super heavy walkers down is just throwing some sort of fearless/stubborn unit at them to keep them held up and killing a few cheap infantry models each turn. The Lord of Skulls is even more susceptible to that as it can't stomp its way out like a Knight, so you could conceivably hold a Lord of Skulls up for a while.
Warhammer 40K (Astra Militarum & CSM/1KSons/Daemons) | AoS (Daemons of Chaos) | Dropfleet Commander (UCM)
Models painted in 2017: 74
Models painted in 2018: 45
Models painted in 2019: 55
Models painted in 2017: 74
Models painted in 2018: 45
Models painted in 2019: 55