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Club lists
#1
Vince lists
Blood angels

Quote:+++ Blood angels (1650pts) +++

++ Blood Angels: Codex (2014) (Combined Arms Detachment) (1650pts) ++

+ (No Category) +

Relics and Detachment-rules [Codex: Blood Angels]

Sanguinary Discipline

+ HQ (200pts) +

Librarian (115pts) [Bolt Pistol, Force Weapon, Gallian's Staff, Jump pack, Psyker (ML2)]

Sanguinary Priest (85pts) [Bolt Pistol, The Angel's Wing]

+ Elites (535pts) +

Death Company Squad (335pts) [8x Bolt Pistol, 6x Chainsword, 10x Death Company Marine, 2x Hand Flamer, Jump Pack, Power Fist, 2x Power Weapon, Thunder Hammer]

Sanguinary Guard Squad (200pts) [4x Angelus Boltgun, Chapter Banner, 2x Encarmine Axe, 3x Encarmine Sword, Plasma Pistol, 5x Sanguinary Guard]

+ Troops (375pts) +

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Tactical Sergeant [Chainsword, Combi-Melta]

Tactical Squad (125pts) [Heavy flamer, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Tactical Sergeant [Chainsword, Combi-Flamer]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Tactical Sergeant [Chainsword, Combi-Melta]

+ Fast Attack (120pts) +

Assault Squad (120pts) [4x Assault Marines, Jump Packs, 2x Meltagun]
··Assault Sergeant [Bolt Pistol, Inferno Pistol]

+ Heavy Support (200pts) +

Stormraven Gunship (200pts) [Twin Linked Assault Cannon, Twin-linked Multi-melta]

+ Lords of War (220pts) +

Commander Dante, Chapter Master of the Blood Angels (220pts) [Warlord]

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Tau
Quote: List 1
+++ Triptide (1648pts) +++

++ Tau Empire: Supplement - Farsight Enclaves (2013) (Combined Arms Detachment) (1388pts) ++

+ HQ (120pts) +

Commander (120pts) [2x Missile pod, Target lock]

+ Elites (595pts) +

XV104 Riptide (215pts) [Early warning override, Earth Caste Pilot Array, Heavy burst cannon, Twin-linked smart missile system]

XV104 Riptide (190pts) [Early warning override, Ion accelerator, Twin-linked smart missile system]

XV104 Riptide (190pts) [Early warning override, Ion accelerator, Twin-linked smart missile system]

+ Troops (603pts) +

XV8 Crisis Team (33pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Flamer]

XV8 Crisis Team (33pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Flamer]

XV8 Crisis Team (111pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Fusion blaster]
··Crisis Shas'ui [2x Fusion blaster, Target lock]

XV8 Crisis Team (159pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Plasma rifle]
··Crisis Shas'ui [2x Plasma rifle]
··Crisis Shas'ui [2x Plasma rifle]

XV8 Crisis Team (33pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Flamer]

XV8 Crisis Team (compulsory) (234pts) [Bonding Knife Ritual, 5x Marker Drone]
··Crisis Shas'ui [2x Missile pod, Target lock]
··Crisis Shas'ui [2x Missile pod, Target lock]
··Crisis Shas'ui [2x Missile pod, Target lock]

+ Fast Attack (70pts) +

Tetra Scout Speeder Team [FW] (70pts) [Tetra, Tetra]

++ Tau Empire: Codex (2013) (Allied Detachment) (260pts) ++

+ HQ (195pts) +

Commander (195pts) [Command and Control Node, Drone controller, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neurochip, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit]

+ Troops (65pts) +

Kroot Carnivore Squad (65pts) [10x Kroot, Kroot Hound]

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Quote:List 2
+++ New Roster (1645pts) +++

++ Tau Empire: Supplement - Farsight Enclaves (2013) (Combined Arms Detachment) (1170pts) ++

+ No Force Org Slot (603pts) +

XV8 Crisis Farsight Bodyguard Team (603pts) [Bonding Knife Ritual, 10x Gun Drone]
··Crisis Bodyguard [2x Missile pod, Target lock]
··Crisis Bodyguard [2x Missile pod, Target lock]
··Crisis Bodyguard [2x Missile pod, Target lock]
··Crisis Bodyguard [2x Missile pod, Target lock]
··Crisis Bodyguard [2x Missile pod, Target lock]
··Crisis Bodyguard [2x Missile pod, Target lock]
··Crisis Bodyguard [2x Missile pod, Target lock]

+ HQ (165pts) +

Commander Farsight (165pts)

+ Elites (210pts) +

XV104 Riptide (210pts) [Earth Caste Pilot Array, Heavy burst cannon, Twin-linked smart missile system]

+ Troops (192pts) +

XV8 Crisis Team (33pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Flamer]

XV8 Crisis Team (compulsory) (159pts) [Bonding Knife Ritual]
··Crisis Shas'ui [2x Plasma rifle]
··Crisis Shas'ui [2x Plasma rifle]
··Crisis Shas'ui [2x Plasma rifle]

++ Tau Empire: Codex (2013) (Allied Detachment) (475pts) ++

+ HQ (215pts) +

Commander (215pts) [Command and Control Node, Drone controller, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neurochip, Shield generator, Stimulant injector, XV8-02 Crisis 'Iridium' Battlesuit]

+ Troops (65pts) +

Kroot Carnivore Squad (65pts) [10x Kroot, Kroot Hound]

+ Heavy Support (195pts) +

XV88 Broadside Team (195pts)
··Broadside Shas'ui [Twin-linked high-yield missile pod, Twin-linked smart missile system]
··Broadside Shas'ui [Twin-linked high-yield missile pod, Twin-linked smart missile system]
··Broadside Shas'ui [Twin-linked high-yield missile pod, Twin-linked smart missile system]

Created with BattleScribe (http://www.battlescribe.net)

Quote: List 3
+++ Gunline (1650pts) +++

++ Tau Empire: Codex (2013) (Combined Arms Detachment) (1600pts) ++

+ HQ (217pts) +

Commander (167pts) [Drone controller, 2x Gun Drone, 2x Plasma rifle, Puretide Engram Neurochip, Target lock]

Ethereal (50pts)

+ Elites (409pts) +

XV104 Riptide (190pts) [Early warning override, Ion accelerator, Twin-linked smart missile system]

XV8 Crisis Team (219pts) [4x Gun Drone]
··Crisis Shas'ui [2x Plasma rifle, Target lock]
··Crisis Shas'ui [2x Plasma rifle, Target lock]
··Crisis Shas'ui [2x Plasma rifle, Target lock]

+ Troops (252pts) +

Fire Warrior Team (108pts) [12x Fire Warrior Shas'la with pulse rifle]

Fire Warrior Team (90pts) [10x Fire Warrior Shas'la with pulse rifle]

Fire Warrior Team (54pts) [6x Fire Warrior Shas'la with pulse rifle]

+ Fast Attack (202pts) +

Pathfinder Team (66pts) [6x Pathfinder Shas'la]

Pathfinder Team (66pts) [6x Pathfinder Shas'la]

Tetra Scout Speeder Team [FW] (70pts) [Tetra, Tetra]

+ Heavy Support (520pts) +

Sky Ray Missile Defense Gunship (115pts) [Two Gun Drones]

XV88 Broadside Team (195pts)
··Broadside Shas'ui [Twin-linked high-yield missile pod, Twin-linked smart missile system]
··Broadside Shas'ui [Twin-linked high-yield missile pod, Twin-linked smart missile system]
··Broadside Shas'ui [Twin-linked high-yield missile pod, Twin-linked smart missile system]

XV88 Broadside Team (210pts)
··Broadside Shas'ui [Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system]
··Broadside Shas'ui [Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system]
··Broadside Shas'ui [Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system]

++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) (50pts) ++

+ Fortification (50pts) +

Aegis Defense Line (50pts)

Created with BattleScribe (http://www.battlescribe.net)

Imperial Knights
Quote:+++ Imperial Knights (1650pts) +++

++ Imperial Knights: Codex (2014) (Imperial Knight Detachment) (1150pts) ++

+ Knights (1150pts) +

Cerastus Knight-Lancer (400pts) [Warlord]

Knight Paladin (375pts)

Knight Paladin (375pts)

+ Primary Knight Detachment +

Primary Detachment

++ Imperial Knights: Codex (2014) (Imperial Knight Detachment) (500pts) ++

+ Knights (500pts) +

Gerantius The Forgotten Knight (500pts)

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40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#2
OK will update this post with a couple more of my lists later but this is the necron list i have been playing, although tend to try out a couple of diff units each time but if you play me it will look something like this:

Necron List

HQ (485pts)

Zahndrek (185pts)
Obyron (160pts)
-Royal Court – 5 Crypteks (2 x despair, 1 with veil; 2 x storm) (140pts)

Troops (710pts)

15 Warriors (195pts) [Zahndrekh and veiltek join these]
5 Warriors (65pts) [stormtek joins these]
-Night Scythe (100pts)
10 Immortals – tesla carbines (170pts) [Obyron and stormtek join these]
5 Warriors (65pts)
-Ghost Ark (115pts)

Elite (245pts)

5 Deathmarks (95pts) [despairtek joins these Smile]
-Night Scythe (100pts)
Triarch Stalker (150pts)

Fast Attack (130pts)

6 Canoptek Scarab swarms (90pts)
2 Tomb blades (40pts)

Heavy Support (180pts)

Annihilation Barge (90pts)
Annihilation Barge (90pts)

Total = 1850pts
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
Reply
#3
Eldar of Craftworld Mymeara

HQ: Farseer with Singing Speer 105pts

HQ: Jain Zar, Phoenix Lord of the Howling Banshees 200pts

Troops: 10 Guardian Defenders with Shuriken Cannon 105pts
Dedicated Transport: Wave Serpent with TL Scatter Lasers and Shuriken Cannon 130pts

Troops: 10 Guardian Defenders with Shuriken Cannon 105pts
Dedicated Transport: Wave Serpent with TL Scatter Lasers and Shuriken Cannon 130pts

Troops: 5 Dire Avengers 65pts
Dedicated Transport: Wave Serpent with TL Scatter Lasers and Shuriken Cannon 130pts

Troops: 5 Dire Avengers 65pts

Elite: 6 Howling Banshees with Exarch, armed with Executioner 110pts
Dedicated Transport: Wave Serpent with TL Scatter Lasers and Shuriken Cannon 130pts

Fast Attack: Hornet with 2 Pulse Lasers

Heavy Support: Falcon with Pulse Laser, Scatter Laser and Shuriken Cannon 145pts

Heavy Support: Falcon with Pulse Laser, Scatter Laser and Shuriken Cannon 145pts

Total: 1645pts
Dropfleet Commander: UCM
Dropzone Commander: UCM
Star Wars X-Wing: Rebel Alliance
Magic the Gathering
LotR SBG: High Elves
Warhammer 40,000 7th ed.: Astra Militarum & Eldar
Halo Fleet Battles: Covenant
BFG: Imperial Navy & Eldar Corsairs
Warhammer Fantasy 8th ed.: Warriors of Chaos

Element Games referral code JAS173.
Reply
#4
+++ Sisters & Knights (1748pts) +++

++ Adepta Sororitas: Codex (2013) (1003pts) ++

+ HQ (135pts) +

Saint Celestine (135pts) [Act of Faith: Miraculous Intervention, Armour of Saint Katherine, Frag & Krak Grenades, Jump Pack, The Ardent Blade]
····Act of Faith, Fearless, Hit & Run, Independent Character, Martyrdom, Shield of Faith, Warlord Trait: Beacon of Faith
····Profiles:
········Saint Celestine: Unit Type:Jump Infantry (Character)|WS:7|BS:7|S:3|T:3|W:3|I:7|A:5|Ld:10|Save:2+/4++|Codex: Adepta Sororitas
········Amour of Saint Katherine: Description:Confers 2+ Armour save and 4++ invulnerable save|Codex: Adepta Sororitas
········Miraculous Intervention: Description:One use only. Unlike other Acts of Faith, Miraculous Intervention can only be used the first time Saint Celestine is removed as a casualty. This Act of Faith can even be used if her unit used another Act of Faith during the same phase. If successful, leave a suitable counter on the spot where Saint Celestine ‘died’. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. If Saint Celestine would be placed within 1" of another model, move her by the minimum possible distance so that she is no longer within 1”. Saint Celestine can act normally in a turn in which she ‘resurrects’. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as ‘Slay the Warlord’, if she fails her Act of Faith test or if she has been removed as a casualty for the second time.
········The Ardent Blade (Melee): Range:-|Strength:+2|AP:3|Type:Melee, Master-Crafted|Codex: Adepta Sororitas
········The Ardent Blade (Ranged): Range:Template|Strength:5|AP:4|Type:Assault 1|Codex: Adepta Sororitas

+ Troops (178pts) +

Battle Sister Squad (89pts) [Act of Faith: Light of the Emperor, 6x Battle Sisters (72pts), Bolt Pistol, Boltgun, Flamer (5pts), Frag & Krak Grenades]
····Act of Faith, Shield of Faith
····Sister Superior [Bolt Pistol, Boltgun]
····Profiles:
········Battle Sister: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Sister Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Light of the Emperor: Description:One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1

Battle Sister Squad (89pts) [Act of Faith: Light of the Emperor, 6x Battle Sisters (72pts), Bolt Pistol, Boltgun, Flamer (5pts), Frag & Krak Grenades]
····Act of Faith, Shield of Faith
····Sister Superior [Bolt Pistol, Boltgun]
····Profiles:
········Battle Sister: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Sister Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Light of the Emperor: Description:One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1

+ Fast Attack (415pts) +

Dominion Squad (160pts) [Act of Faith: Holy Fusillade, Bolt Pistol, 4x Dominions (52pts), Flamer (5pts), Frag & Krak Grenades, 3x Meltagun (30pts)]
····Act of Faith, Scout, Shield of Faith
····Dominion Superior [Bolt Pistol, Boltgun]
····Immolator (60pts) [Searchlight, Smoke Launchers, Twin-Linked Multi-Melta]
········Shield of Faith
····Profiles:
········Dominion: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Dominion Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Immolator: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport|Codex: Adepta Sororitas
········Holy Fusillade: Description:One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta
········Multi-melta: Range:24"|Strength:8|AP:1|Type:Heavy 1, Melta

Dominion Squad (160pts) [Act of Faith: Holy Fusillade, Bolt Pistol, 4x Dominions (52pts), Flamer (5pts), Frag & Krak Grenades, 3x Meltagun (30pts)]
····Act of Faith, Scout, Shield of Faith
····Dominion Superior [Bolt Pistol, Boltgun]
····Immolator (60pts) [Searchlight, Smoke Launchers, Twin-Linked Multi-Melta]
········Shield of Faith
····Profiles:
········Dominion: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Dominion Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Immolator: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport|Codex: Adepta Sororitas
········Holy Fusillade: Description:One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta
········Multi-melta: Range:24"|Strength:8|AP:1|Type:Heavy 1, Melta

Seraphim Squad (95pts) [Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 5x Seraphim (75pts), 2x Two Hand Flamers (20pts)]
····Act of Faith, Angelic Visage, Hit & Run
····Profiles:
········Seraphim: Unit Type:Jump Infantry|WS:4|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········The Emperor's Deliverance: Description:One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase.
········Hand Flamer: Range:Template|Strength:3|AP:6|TypeTongueistol

+ Heavy Support (275pts) +

Avenger Strike Fighter (FW) (150pts)
····Deep Strike, Strafing Run, Supersonic
····Profiles:
········Avenger Strike Fighter: BS:3|Front:12|Side:10|Rear:10|HP:2|Type:Flyer|IA: Aeronautica p20
········Avenger Bolt-cannon: Range:36"|Strength:6|AP:3|Type:Heavy 7|HH1: Betrayal p272
········Defensive Heavy Stubber: Range:36"|Strength:4|AP:6|Type:Heavy 3, Skyfire|HH1: Betrayal p272

Exorcist (125pts) [Exorcist Missile Launcher, Searchlight, Smoke Launchers]
····Shield of Faith
····Profiles:
········Exorcist: BS:4|Front:13|Side:11|Rear:10|HP:3|Type:Tank|Codex: Adepta Sororitas
········Exorcist missile launcher: Range:48"|Strength:8|AP:1|Type:Heavy D6

++ Imperial Knights: Codex (2014) (745pts) ++

+ HQ (375pts) +

Knight Paladin (375pts) [Rapid-Fire Battle Cannon, Reaper Chainsword, Two Heavy Stubbers]
····Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Strikedown
····Profiles:
········Knight Paladin: WS:4|BS:4|S:10|Front:13|Side:12|Rear:12|I:4|A:3|HP:6|Type:Vehicle (Super-heavy Walker)
········Ion Shield: Description:Grants a 4+ Invulnerable Save against all shooting hits from one facing (chosen at the start of the opponent's shooting phase).
········Heavy Stubber: Range:36"|Strength:4|AP:6|Type:Heavy 3
········Rapid-Fire Battle Cannon: Range:72"|Strength:8|AP:3|Type:Ordnance 2, Large Blast
········Reaper Chainsword: Range:-|StrengthBig Grin|AP:2|Type:Melee

+ Troops (370pts) +

Knight Errant (370pts) [Heavy Stubber, Reaper Chainsword, Thermal Cannon]
····Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Strikedown
····Profiles:
········Knight Errant: WS:4|BS:4|S:10|Front:13|Side:12|Rear:12|I:4|A:3|HP:6|Type:Vehicle (Super-heavy Walker)
········Ion Shield: Description:Grants a 4+ Invulnerable Save against all shooting hits from one facing (chosen at the start of the opponent's shooting phase).
········Heavy Stubber: Range:36"|Strength:4|AP:6|Type:Heavy 3
········Reaper Chainsword: Range:-|StrengthBig Grin|AP:2|Type:Melee
········Thermal Cannon: Range:36"|Strength:9|AP:1|Type:Heavy 1, Melta, Large Blast





++ Selection Rules ++ SISTERS ++

Act of Faith: A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test.

If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current phase. The special rule gained will be listed in that unit’s Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in.

Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. A unit can only attempt to use an Act of Faith if it is entirely comprised of models with either the Act of Faith or War Hymns special rules.
Angelic Visage: Models with this special rule re-roll failed invulnerable saves granted by the Shield of Faith special rule. (Codex: Adpeta Sororitas)
Deep Strike
Fearless
Hit & Run: (40k BRB)
Independent Character: (40k BRB)
Martyrdom: If a model with the Martyrdom special rule is your Warlord, and that model is removed as a casualty during the battle, all friendly units wholly comprised of models with the Act of Faith special rule automatically pass all Leadership tests until the end of your next turn. (Codex: Adpeta Sororitas)
Scout
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save and the Adamantium Will special rule. (Codex: Adepta Sororitas)
Strafing Run
Supersonic
Warlord Trait: Beacon of Faith: All friendly models that are within 12" of the Warlord use the Warlord’s Leadership value when taking Act of Faith or War Hymns Leadership tests, unless their own is higher.

++ Selection Rules ++ KNIGHTS ++

Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.
Hammer of Wrath: If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional Attack that hits automatically and is resolved at the model’s unmodified Strength with AP-. This Attack does not benefit from any of the model’s special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not grant the model an additional Pile In move.

If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.
Invincible Behemoth: A Super-heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not effect it. Because of this, any attack that says that the target model is destroyed, wrecked, Explodes! or is otherwise removed from play inflicts D3 Hull Points of damage on a Super-heavy vehicle instead.

In addition, any attacks or special abilities that permanently lower the Armour Values of a target vehicle do not affect a Super-heavy vehicle. Note that attacks or abilities that count the Armour Value as being lower, but do not actually change it, work normally.
Move Through Cover: A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.
Smash: All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.
Strikedown: Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.
Tyranids - They are coming! I feel then scratching inside my mind, scratching, screaming, running, so many - so, so many voices.

40k Adepta Sororitas, Imperial Knights & Tyranids
Blood Bowl Norse - Valhalla Vengeance
Flames of War US 101st Airborne
EPIC AMTL & Black Legion
Warmaster Skaven
Bolt Action US 101st Screaming Eagles
DropZone Resistance
Reply
#5
This is a list built with everything i have ordered and once it has arrived, been assembled and at a minimum base coated then it will be taking to the field. Feel the might of the legionnes astartes!

+++ AL 1850 whirl (1850pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1850pts) ++

+ HQ (75pts) +

Legion Centurion (75pts) [Power Armour]
····Rules: Consul, Independent Character, Legiones Astartes
····Consul (25pts)
········Delegatus (25pts)
············Rules: Rite of Command
············Master of the Legion [The Coils of the Hydra]
················Rules: Master of the Legion

+ Troops (710pts) +

Legion Tactical Squad (195pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts), Nuncio-Vox (10pts), Take an additional Chainsword or Combat Blade (20pts)]
····Rules: Fury of the Legion, Legiones Astartes
····Legion Tactical Sergeant (5pts) [Melta Bombs (5pts)]
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
········Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle. |HH:LACAL p91

Legion Tactical Squad (195pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts), Nuncio-Vox (10pts), Take an additional Chainsword or Combat Blade (20pts)]
····Rules: Fury of the Legion, Legiones Astartes
····Legion Tactical Sergeant (5pts) [Melta Bombs (5pts)]
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
········Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle. |HH:LACAL p91

Legion Tactical Squad (195pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts), Nuncio-Vox (10pts), Take an additional Chainsword or Combat Blade (20pts)]
····Rules: Fury of the Legion, Legiones Astartes
····Legion Tactical Sergeant (5pts) [Melta Bombs (5pts)]
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
········Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle. |HH:LACAL p91

Legion Tactical Support Squad (125pts) [Legion Sergeant, 4x Legion Space Marines (60pts), Volkite Calivers (25pts)]
····Rules: Deflagrate, Legiones Astartes, Support Squad
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Volkite Caliver: Range:30"|Strength:6|AP:5|Type:Heavy 2, Deflagrate|HH:LACAL p85

+ Elites (560pts) +

Apothecarion Detachment (165pts)
····Legion Apothecary (55pts) [Artificer Armour (10pts)]
········Rules: Legiones Astartes
····Legion Apothecary (55pts) [Artificer Armour (10pts)]
········Rules: Legiones Astartes
····Legion Apothecary (55pts) [Artificer Armour (10pts)]
········Rules: Legiones Astartes
····Profiles:
········Legion Apothecary: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p24
········Narthecium: Description:

Legion Rapier Weapons Battery (180pts)
····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)]
········Rules: Extremely Bulky, Legiones Astartes, Shell Shock
····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)]
········Rules: Extremely Bulky, Legiones Astartes, Shell Shock
····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)]
········Rules: Extremely Bulky, Legiones Astartes, Shell Shock
····Profiles:
········Legion Rapier Weapons Battery (Rapier Carrier): Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+|HH:LACAL p27
········Legion Rapier Weapons Battery (Space Marine Crew): Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p27
········Quad Mortar: Range:12" - 60"|Strength:5|AP:5|Type:Heavy 4, Barrage, Blast, Shell Shock|HH:LACAL p83

The Rewards of Treason (215pts)
····Iron Havoc Support Squad (215pts) [4x Iron Havoc (100pts), 4x Missile Launcher (with Frag, Krak, & Flakk missiles) (20pts)]
········Rules: Deadly Aim, Hardened Armour, Legiones Astartes, Shrapnel Bolts, Tank Hunters
········Iron Havoc Sergeant (10pts) [Augury Scanner (5pts), Missile Launcher (with Frag, Krak, & Flakk missiles) (5pts)]
····Profiles:
········Iron Havoc: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LAICL p83
········Iron Havoc Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LAICL p83
········Augury Scanner: Description:Models cannot be deployed using the Infiltrate special rule within 18" of an Augury Scanner. A unit carrying an Augury Scanner gains the Interceptor rule against enemy units deploying via Deep Strike within 18"|HH:LACAL p88

+ Heavy Support (505pts) +

Legion Fire Raptor Gunship (230pts) [Armoured Ceramite (20pts), Reaper Autocannon battery (10pts)]
····Rules: Deep Strike, Independent Turret Fire, Strafing Run
····Profiles:
········Legion Fire Raptor Gunship: BS:4|Front:12|Side:12|Rear:12|HP:4|Type:Flyer, Hover|HH:LACAL p54
········Armoured Ceramite: Description:A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule. |HH:LACAL p88
········Avenger Bolt Cannon: Range:36"|Strength:6|AP:3|Type:Heavy 7|HH:LACAL p54
········Reaper Autocannon battery: Range:36"|Strength:7|AP:4|Type:Heavy 4, Twin-linked|HH:LACAL p54
········Tempest Rockets: Range:60"|Strength:6|AP:4|Type:Heavy 1, Sunder, One-shot|HH:LACAL p47

Legion Sicaran Battle Tank (160pts) [Armoured Ceramite (20pts), Dozer Blade (5pts)]
····Rules: Rapid Tracking
····Profiles:
········Legion Sicarian Battle Tank: BS:4|Front:13|Side:12|Rear:12|HP:3|Type:Tank, Fast|HH:LACAL p60
········Armoured Ceramite: Description:A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule. |HH:LACAL p88
········Accelerator Autocannon: Range:48"|Strength:7|AP:4|Type:Heavy 6, Rending, Rapid Tracking|HH:LACAL p61

Legion Whirlwind Scorpius (115pts)
····Rules: Rocket Barrage
····Profiles:
········Legion Whirlwind Scorpius: BS:4|Front:13|Side:12|Rear:10|HP:3|Type:Tank|HH:LACAL p64
········Scorpius Multi-launcher: Range:48"|Strength:8|AP:3|Type:Heavy 1, Barrage, Blast, Rocket Barrage|HH:LACAL p64

+ Legion +

Legion Astartes [XX: Alpha Legion]

++ Selection Rules ++

Consul: (HH:LACAL p16)
Deadly Aim: A unit fired upon by a model with this rule has its cover saves reduced by -1 against these attacks. (HH:LAICL p83)
Deep Strike
Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits. (HH:LACAL p85)
Extremely Bulky
Fury of the Legion: (HH:LACAL p30)
Hardened Armour: Hardened Armour counts as being Void Hardened. Failed armour saves against template and blast weapons may be re-rolled. Reduces distance rolled for charges, sweeping advances, and run moves by 1" (HH:LACAL p32)
Independent Character
Independent Turret Fire: Each waist turret may fire at a different target and do not count towards the number of weapons that may be fired in a turn. (HH:LACAL p54)
Legiones Astartes: - Units with this special rules may always attempt to regroup regardless of casualties.
- Additional rules conferred by Legiones Astartes (____) (HH:LACAL p80)
Master of the Legion: (HH:LACAL p15)
Rapid Tracking: Targets may not take a Jink save against damage from this weapon. (HH:LACAL p61)
Rite of Command: Must always be the army's warlord. (Forgeworld.co.uk - Downloads)
Rocket Barrage: In a turn in which the vehicle has not moved, increase rate of fire to Heavy 1+D3. (HH:LACAL p64)
Shell Shock: Pinning tests taken because of a weapon with this special rule suffer a -1 Leadership penalty. (HH:LACAL p83)
Shrapnel Bolts: Heavy Bolters gain Pinning and reduce AP value to 5.

All Heavy Bolters/Twin-linked Heavy Bolters/Quad Heavy Bolters in unit are affected. (HH:LAICL p81)
Strafing Run
Support Squad: May not fill the compulsory Troops slots on a Force Organization chart. (HH:LACAL p33)
Tank Hunters

Created with BattleScribe (http://www.battlescribe.net)
Reply
#6
Chaos:

Tyranids:

Death Guard:

+++ XIV 2 (2250pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (2250pts) ++

+ HQ (200pts) +

Calas Typhon (200pts) [Master of the Legion]

+ Troops (520pts) +

Legion Breacher Siege Squad (260pts) [Chem-munitions, Flamer, 9x Legion Breacher Siege Space Marines]
····Legion Breacher Siege Sergeant [Deathshroud Power Scythe, Rad Grenades]

Legion Breacher Siege Squad (260pts) [Chem-munitions, Flamer, 9x Legion Breacher Siege Space Marines]
····Legion Breacher Siege Sergeant [Deathshroud Power Scythe, Rad Grenades]

+ Elites (305pts) +

Apothecarion Detachment (85pts)
····Legion Apothecary [Artificer Armour, Chem-munitions, Combi-weapon, Power Sword, Rad Grenades]

Deathshroud Terminator Squad (220pts) [5x Deathshroud Terminators, Rad Grenades]

+ Heavy Support (800pts) +

Grave Warden Terminator Squad (460pts) [4x Chainfist, 4x Grave Warden Terminator, Heavy Flamer with Chem-munitions]
····Chem-master [Deathshroud Power Scythe, Rad Grenades]
····Land Raider Proteus [Chem-munitions, Twin-linked Heavy Flamer]

Legion Spartan Assault Tank (340pts) [Armoured Ceramite, Chem-munitions, Flare Shield, Twin-linked Heavy Flamer]

+ Legion +

Legion Astartes [XIV: Death Guard]

+ Lord of War (425pts) +

War Machine Detachment (425pts)
····Legion Typhon Heavy Siege Tank [Armoured Ceramite, Chem-munitions, Heavy Flamer, Lascannons]

Created with BattleScribe (http://www.battlescribe.net)
Or

+++ XIV (2250pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (2250pts) ++

+ HQ (200pts) +

Calas Typhon (200pts) [Master of the Legion]

+ Troops (520pts) +

Legion Breacher Siege Squad (260pts) [Chem-munitions, Flamer, 9x Legion Breacher Siege Space Marines]
····Legion Breacher Siege Sergeant [Deathshroud Power Scythe, Rad Grenades]

Legion Breacher Siege Squad (260pts) [Chem-munitions, Flamer, 9x Legion Breacher Siege Space Marines]
····Legion Breacher Siege Sergeant [Deathshroud Power Scythe, Rad Grenades]

+ Elites (305pts) +

Apothecarion Detachment (85pts)
····Legion Apothecary [Artificer Armour, Chem-munitions, Combi-weapon, Power Sword, Rad Grenades]

Deathshroud Terminator Squad (220pts) [5x Deathshroud Terminators, Rad Grenades]

+ Heavy Support (800pts) +

Grave Warden Terminator Squad (460pts) [4x Chainfist, 4x Grave Warden Terminator, Heavy Flamer with Chem-munitions]
····Chem-master [Deathshroud Power Scythe, Rad Grenades]
····Land Raider Proteus [Chem-munitions, Twin-linked Heavy Flamer]

Legion Spartan Assault Tank (340pts) [Armoured Ceramite, Chem-munitions, Flare Shield, Twin-linked Heavy Flamer]

+ Legion +

Legion Astartes [XIV: Death Guard]

+ Lord of War (425pts) +

Mortarion the Reaper (425pts) [Primarch]
····Master of the Legion [The Reaping]

Created with BattleScribe (http://www.battlescribe.net)
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
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