01-12-2015, 01:27 PM
Looks good Will! Those Sirens are nasty in a cqb, with a 2+ dodge save. would probably beat my firstborns although they might give them a run for there money if i got lucky. You have a fair amount of AA with the scout walkers and the FM and Phobos's - don't forget the immortals can shoot dropships that stray too close as well. I'd say you have as much as I do in my list (1FM, infantry, dedicated AA unit and the Jaguars AA fire) - we shall find out if it's enough!
My concerens are that your Triton's have max upgrades on a dp1 dropship, and they need to get within 12" to shoot - pts could be spent on something else at a later date maybe.
Against Shaltari and Scourge you have a LOT of E7 shots so pretty good anti armour but you may find you struggle against UCM with their armour 10 - I count only 4 E11 shots plus the two missiles from the Ares unless I am missing something.
However, I think many games are not necessarily won by simply destroying the enemy as we learnt in that game last week where you won but had very little left!
My concerens are that your Triton's have max upgrades on a dp1 dropship, and they need to get within 12" to shoot - pts could be spent on something else at a later date maybe.
Against Shaltari and Scourge you have a LOT of E7 shots so pretty good anti armour but you may find you struggle against UCM with their armour 10 - I count only 4 E11 shots plus the two missiles from the Ares unless I am missing something.
However, I think many games are not necessarily won by simply destroying the enemy as we learnt in that game last week where you won but had very little left!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari