23-08-2014, 03:27 PM
Drumming up some ideas currently for some narrative campaign action.
Would love to give this scenario/ campaign style a go with a few players to see if
a) this is a system we could run every few months
b) if there is enough interest if we can intertwine campaigns
c) give some narrative to these incredible battles on the field!
It is all outlined in the PDF's attached but I shall attempt to summarise.
Warlord Advancement - Gaining Renown to be remembered in the Legends
Due to casualties or maybe not achieving certain objectives/ Renown Levels, that force pool might go up or down for the next game.
If you cannot make the numbers up for a unit due to injuries, the remaining figures can be downgraded for the next battle to make numbers up for a lesser unit.
Any figure who was injured (removed from the table) during the course of the game must roll a d6 after the game. On a roll of a 1 their injuries are severe enough to need them to spend some time getting back to fighting fitness. They must miss the next game and can not be included in the Warband number (force pool) for the following game.
At the end of the game the winning Warlord adds an Arm Ring to their 'pool'. After the Warband have been split into units for the next game the Warlord can dole the Arm Rings out to any of the Units. There are special one-per-armband activations that can aid your Warlord in his Quest.
Renown is gained for winning games. Extra Renown is gained for securing any objectives outlined in the scenario and for loot and plunder that will be gathered during the game.
At the end of any scenario there will be loot to gather by the victorious Warband. (Extra Renown)
Every Renown level earned another Arm Ring is added to the force pool
Sounds quite a lot but after studying it a bit it's like a Campaign book.
After achieving the highest renown status the narrative can either be ended or continued in the form of an Heir etc.
Let me know what you think and if anyone would be up for giving this narrative idea a go!
Would love to give this scenario/ campaign style a go with a few players to see if
a) this is a system we could run every few months
b) if there is enough interest if we can intertwine campaigns
c) give some narrative to these incredible battles on the field!
It is all outlined in the PDF's attached but I shall attempt to summarise.
Warlord Advancement - Gaining Renown to be remembered in the Legends
Due to casualties or maybe not achieving certain objectives/ Renown Levels, that force pool might go up or down for the next game.
If you cannot make the numbers up for a unit due to injuries, the remaining figures can be downgraded for the next battle to make numbers up for a lesser unit.
Any figure who was injured (removed from the table) during the course of the game must roll a d6 after the game. On a roll of a 1 their injuries are severe enough to need them to spend some time getting back to fighting fitness. They must miss the next game and can not be included in the Warband number (force pool) for the following game.
At the end of the game the winning Warlord adds an Arm Ring to their 'pool'. After the Warband have been split into units for the next game the Warlord can dole the Arm Rings out to any of the Units. There are special one-per-armband activations that can aid your Warlord in his Quest.
Renown is gained for winning games. Extra Renown is gained for securing any objectives outlined in the scenario and for loot and plunder that will be gathered during the game.
At the end of any scenario there will be loot to gather by the victorious Warband. (Extra Renown)
Every Renown level earned another Arm Ring is added to the force pool
Sounds quite a lot but after studying it a bit it's like a Campaign book.
After achieving the highest renown status the narrative can either be ended or continued in the form of an Heir etc.
Let me know what you think and if anyone would be up for giving this narrative idea a go!
The worst time to have a heart attack is
in a game of Charades.
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