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Jink & Cover saves
#3
Just to add again, this is the go to ground rule-
Quote:Go to Ground
If warriors come under fire, they may decide to keep their heads down to try and stay alive a little longer while they wait for extraction or reinforcements. After the enemy has rolled To Hit and To Wound against any of your non-vehicle units, but before any saves are made or Wounds allocated, you can declare that the unit is Going to Ground. To represent this, place a suitable marker next to the unit as a reminder.

• Models in a unit that has Gone to Ground immediately receive +1 to their cover saving throws.
• Models in open ground can still Go to Ground by diving to the floor (or using some other evasion technique) and receive a 6+ cover save, even if they are not 25% obscured
Bolded the key bit missing from Jink, allowance to improve the existing cover save.
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Messages In This Thread
Jink & Cover saves - by CheZZoR - 15-06-2014, 07:46 PM
RE: Jink & Cover saves - by manrogue - 15-06-2014, 08:47 PM
RE: Jink & Cover saves - by manrogue - 15-06-2014, 08:53 PM
RE: Jink & Cover saves - by Embolden - 16-06-2014, 10:25 PM
RE: Jink & Cover saves - by manrogue - 16-06-2014, 11:34 PM
RE: Jink & Cover saves - by CheZZoR - 17-06-2014, 04:10 PM
RE: Jink & Cover saves - by Embolden - 17-06-2014, 05:14 PM
RE: Jink & Cover saves - by jimbobabob - 23-06-2014, 09:31 PM
RE: Jink & Cover saves - by Embolden - 24-06-2014, 04:33 PM

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