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Kill team Campaign sign up and rules
#68
(27-03-2014, 10:54 AM)manrogue Wrote: The second mission will be a variation of the sabotage mission-
Quote:Upon winning the previous encounter, the victor decides to set a base of operation. The loser is determined not to let the opposition gain this upper hand.
The player that won the first encounter must place 2 transport vehicles in their deployment zone when they deploy, no more than 6" away from the edge of the table. This transport marker(roughly rhino sized) has an Armour Value of 11 all around, and 3 HP's. Also, any friendly model within 6" of their own Transport marker gains the Stubborn special rule. These will move 6" a turn towards the opposite board edge (should take 4 turns)
The loser of the previous encounter must destroy destroy these Vehicles.
Victory Points
A player that destroys their opponent’s Transport marker gains 3 VPs and 5 RPs, defender gains 3 VPs and 5 RPs for each transport successfully defended.
Bonus Campaign Experience.
A Team Leader or Special model that destroys an objective marker gains +2 EXP.
Thoughts on the second scenario? Sound okay or to convoluted? Feedback for tidying it up?

Sounds good to me Vince, Chris, when are you free to play the rematch and are you up for this mission?

Also after reading the KT rules at lunch today... I've purchased with my remaining 4pts another Plasma Grenade for my Shining Spear Exarch and a Sky Burst Grenade for the Swooping Hawk... who can actually deep strike :p and is now awesome lol.




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RE: Kill team Campaign sign up and rules - by Embolden - 23-04-2014, 01:50 PM

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