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Kill team Campaign sign up and rules
#11
Ok I'll join in. However any body I play will have to teach me what to do, at least until I learn that everything moves 6" an doesn't suffer BS penalties.

Force undecided.
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
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#12
Coolio, its a more narrative driven campaign than competetive anyway Gaz, so no worries. Smile
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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#13
(26-03-2014, 04:28 PM)Simian Wrote: The inquisition are here because no one expects them to be.

Bravo sir, bravo Wink
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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#14
Anymore for anymore?

Looking to kick this off end of April, also going to try and get the first mission up today with some more fluff bits.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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#15
First mission will be a skirmish mission to keep things simple-
Quote:Upon scouting the local surroundings looking for a ideal place to set up camp, two teams run into each other. Neither is prepared to turn his back and let his opponent get away without a fight.
Victory Points
You gain an additional 1 VP (for a total of 2 VPs) for the ‘Assassination’ and ‘Destroyer’ secondary objectives. The ‘Come Back You Cowards!’ secondary objective is now worth 3 VP.
Bonus Campaign Experience
A Team Leader or Special model will gain +1 EXP for each enemy Special model it kills either through shooting or melee attacks. Make a note of this during the game.

The second mission will be a variation of the sabotage mission-
Quote:Upon winning the previous encounter, the victor decides to set a base of operation. The loser is determined not to let the opposition gain this upper hand.
The player that won the first encounter must place 2 transport vehicles in their deployment zone when they deploy, no more than 6" away from the edge of the table. This transport marker(roughly rhino sized) has an Armour Value of 11 all around, and 3 HP's. Also, any friendly model within 6" of their own Transport marker gains the Stubborn special rule. These will move 6" a turn towards the opposite board edge (should take 4 turns)
The loser of the previous encounter must destroy destroy these Vehicles.
Victory Points
A player that destroys their opponent’s Transport marker gains 3 VPs and 5 RPs, defender gains 3 VPs and 5 RPs for each transport successfully defended.
Bonus Campaign Experience.
A Team Leader or Special model that destroys an objective marker gains +2 EXP.
Thoughts on the second scenario? Sound okay or to convoluted? Feedback for tidying it up?
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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#16
And my example kill team-
+++ Kais Kill team (250pts) +++
+++ 250pt Tau Empire Roster (Kill Team)) +++

Selections:

Tau Empire (Kill Team) Selections:
+ Team Leader + (87pts)
* Crisis Shas'vre (87pts)
(Inspiring Presence, Supporting Fire, Very Bulky)
2x Missile Pod, XV8-02 Crisis ‘Iridium’ Battlesuit

+ Core + (50pts)
* Fire Warrior (9pts)
(Supporting Fire)
Combat armor, Photon Grenade, Pulse Rifle
* Fire Warrior (9pts)
(Supporting Fire)
Combat armor, Photon Grenade, Pulse Rifle
* Fire Warrior (9pts)
(Supporting Fire)
Combat armor, Photon Grenade, Pulse Rifle
* Fire Warrior (9pts)
(Supporting Fire)
Combat armor, Photon Grenade, Pulse Carbine
* Kroot (7pts)
(Infiltrate, Move Through Cover, Stealth (Forests))
Kroot Armour, Kroot Rifle, Sniper rounds
* Kroot (7pts)
(Infiltrate, Move Through Cover, Stealth (Forests))
Kroot Armour, Kroot Rifle, Sniper rounds

+ Special + (113pts)
* Crisis Shas'ui (53pts)
(*, Very Bulky)
Bonding Knife Ritual, 2x Plasma Rifle
* Stealth Shas'ui (30pts)
* Stealth Shas'ui (30pts)

Created with BattleScribe (http://www.battlescribe.net)
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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#17
where did you find the Kill team Battlescribe file?
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)

Hooting into the Abyss
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#18
On the kill team facebook page, will post it on here tomorrow morning as the link is on my work comp. Smile
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#19
I'm in (for as long as I can)

My list:

Warlock, Jetbike, Meltabomb - 55
Jetbike - 17
Jetbike - 17
Jetbike - 17
Warp Spider - 19
Swooping Hawk - 15
War Walker - 2 Star Cannons - 55
War Walker - 2 Star Cannons - 55

Hope this is legal - I don't have the core rules... so this might change




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#20
I'm in with my chaos space marines

lead by the dreaded lord Darrgo Von Ripinstien a small war band of the Vaunted brotherhood seek more victims for fuel their daemonic summoning of Lord Darrgo's battle fleet into the Damocles gulf with the aim of striking a blow against Imperium in the surrounding systems

my list:

chaos space marine kill team (250)

'Lord Darrgo Von Ripinstien' - Aspiring champion - terminator armour, combi-flamer, power fist, Cataphractii pattern terminator Armour, mark of tzeentch.
'forgotten disciples' - cultist squad - autoguns. pts = 25
'the broken bothers' - 5 chaos space marines - plasma gun. pts = 80
'Gallieous' - orblirateror with mark of nurgle. pts = 76
40K: Orks and Chaos Space Marines

standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth
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