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So how do we all feel about "selling" or "upgrading" fighters? The book doesn't seem to deal with it as far as I know. I've got 3x CSM in my list, but could i "upgrade" one to a gunner/specialist? How do you all read that bit?
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04-11-2017, 03:19 PM
(This post was last modified: 04-11-2017, 03:20 PM by Agent0range.)
Also, quick reference PDF which is probably easier than flicking back and forth in the book, as the SW:A book seems a bit hard to reference.
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(04-11-2017, 03:18 PM)Agent0range Wrote: So how do we all feel about "selling" or "upgrading" fighters? The book doesn't seem to deal with it as far as I know. I've got 3x CSM in my list, but could i "upgrade" one to a gunner/specialist? How do you all read that bit?
Sorry for the belated reply Alan, I'll have a reread of the book and let you know.
In theory it should be doable, as there is a limit on the amount of specialists you can have I believe - which would stop you having an entire team of plasma gunners.
Remember your recruits level up after 3 games, so you shouldn't need to sell any fighters except to make way for specialists if there isn't a way to upgrade to them.
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria
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Guildball - Brewers, Masons
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Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
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27-11-2017, 11:06 AM
(This post was last modified: 28-11-2017, 02:21 PM by LukeR.)
So last turn was a miserable failure on the part of the good side, with everyone losing their games. Mike has now joined in on the good side, and my Space Marines are moving into a supporting role (they'll play any games that people aren't available for).
EDIT - Russell added in after being forgotten.
Turn 3 Move Order
Mike
Alan
Dave (Fitz)
Russell
Chris
Dave (Wako)
Map updated in the first post.
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria
Mordhiem - The Wild Rose Company (Dwarves)
Bloodbowl - Humans, Orcs, Dwarves, Undead
Guildball - Brewers, Masons
Dropfleet - UCM, Scourge, Shaltari, PHR
Dropzone - UCM
XWing - Rebels, Imperials
Bolt Action - Fallschrimjager
Gates of Antares - Algoryn
SAGA - Vikings, Irish
Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons
Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
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Where did I go?!
40k - Orks / SM / Drukhari / AM
Bloodbowl - Dwarves
SBG - Minas Tirith
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28-11-2017, 02:18 PM
(This post was last modified: 28-11-2017, 02:19 PM by LukeR.)
(28-11-2017, 02:02 PM)Russell Wrote: Where did I go?!
You are currently at number 12.
Alan moved through and fought Chris. It doesn't matter to much as you can move through an allies territory for free.
Edit - Just realise you're missing from the initiative order! I'll update shortly.
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria
Mordhiem - The Wild Rose Company (Dwarves)
Bloodbowl - Humans, Orcs, Dwarves, Undead
Guildball - Brewers, Masons
Dropfleet - UCM, Scourge, Shaltari, PHR
Dropzone - UCM
XWing - Rebels, Imperials
Bolt Action - Fallschrimjager
Gates of Antares - Algoryn
SAGA - Vikings, Irish
Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons
Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
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All Turn 3 moves are done, and the conflicts are as follows
Russell attacking Luke/Mike at 7
Chris attacking Russell at 12
Dave attacking Russell at 12
Dave/Chris - if the first one of you to play Russell wins, then the second one will attack a different territory (I'll randomise it). If not then the second game will also be for 12.
Map updated in first post
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria
Mordhiem - The Wild Rose Company (Dwarves)
Bloodbowl - Humans, Orcs, Dwarves, Undead
Guildball - Brewers, Masons
Dropfleet - UCM, Scourge, Shaltari, PHR
Dropzone - UCM
XWing - Rebels, Imperials
Bolt Action - Fallschrimjager
Gates of Antares - Algoryn
SAGA - Vikings, Irish
Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons
Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
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Otherwise known as 'Russell I heard you like shadow wars'
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haha you are gonna be good at this game after all that practice!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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Interestingly as long as I don't get pasted I could come out with a pretty solid team
40k - Orks / SM / Drukhari / AM
Bloodbowl - Dwarves
SBG - Minas Tirith
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