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Combined Arms Detachment:
HQ 1: Autarch - Fusion Gun, Warp Jump Generator, Scorpion Chainsword - 93
HQ 2: Farseer Skyrunner - The Spirit Stone of Anath'lan - 130
Troops 1: 10 Guardians - Scatter Laser - 105
Transport 1 Wave Serpent - Shuriken Cannon & TL Scatter Lasers 125
Troops 2: 4 Windriders - 1 Warlock, 3 Scatter Lasers - 131
Fast Attack 1: 5 Warp Spiders - Exarch - 105
Heavy Support 1: 3 Falcons - 3 Shuriken Cannons, 3 Scatter Lasers, 3 Pulse Lasers - 405
Heavy Support 2: Vaul's Wrath Support Battery - 3 Shadow Weavers - 90
Lord of War: Wraithknight - 2 Starcannons - 335
Aspect Host Formation (+1 BS):
5 Fire Dragons - Exarch - 120
5 Fire Dragons - Exarch - 120
3 Dark Reapers - Exarch - 90
Comes to 1849pts.
I've swapped out 2 Dark Reapers for a Warlock in the Windrider unit, hopefully he can help protect them (and more importantly the Farseer). Also, swapped out the LoS needing Vibro Cannons for the long range indirect fire of the Shadow Weavers on the Vaul's Wrath Support Battery. Switched the Dark Reapers and Warp Spiders around too.
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Looks good, fancy a game sometime JJ?
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Slightly tweaked my list.
Combined Arms Detachment:
HQ 1: Autarch - Fusion Gun, Warp Jump Generator, Scorpion Chainsword - 93
HQ 2: Farseer Skyrunner - The Spirit Stone of Anath'lan - 130
Troops 1: 5 Dire Avengers - 65
Transport 1 Wave Serpent - TL Scatter Lasers - 115
Troops 2: 5 Windriders - 1 Warlock, 4 Scatter Lasers - 158
Fast Attack 1: 5 Warp Spiders - Exarch, TL Death Spinner - 110
Heavy Support 1: 3 Falcons - 3 TL Shuriken Catapults, 3 Scatter Lasers, 3 Pulse Lasers - 375
Heavy Support 2: Vaul's Wrath Support Battery - 3 Shadow Weavers - 90
Lord of War: Wraithknight - Suncannon & Scattershield, 2 Scatter lasers - 325
Aspect Host Formation (+1 BS):
5 Fire Dragons - Exarch - 120
5 Fire Dragons - Exarch - 120
5 Dark Reapers - Exarch - 140
Comes to 1841pts.
Got 9pts to play with.
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Singing spear on the farseer?
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09-06-2016, 07:35 AM
(This post was last modified: 09-06-2016, 07:35 AM by Embolden.)
Just to check JJ, the Autarch, is he going with the Warp Spiders?
Because they lose Flickerjump if he joins, which is what makes them amazing!
PS, I'd also go with Heavy Wraithcannons on the Wraithknight.
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(09-06-2016, 07:35 AM)Embolden Wrote: Just to check JJ, the Autarch, is he going with the Warp Spiders?
Because they lose Flickerjump if he joins, which is what makes them amazing!
PS, I'd also go with Heavy Wraithcannons on the Wraithknight.
Ah okay that sucks! Have to keep him with the Fire Dragons then...
The heavy wraithcannons were really very underwhelming when I used them last time, think they missed pretty much every turn.
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With Guide/Prescience? Unlucky!
I took a Wraithknight with Wraithcannons to WotR and it was pretty impressive.
So I'm taking 2 to Spoils of War next weekend haha!
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(12-06-2016, 08:17 AM)Embolden Wrote: With Guide/Prescience? Unlucky!
I took a Wraithknight with Wraithcannons to WotR and it was pretty impressive.
So I'm taking 2 to Spoils of War next weekend haha!
Nope, my Farseer was going for Invis/Shrouding. Do you not miss the Inv save from the shield though??
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(12-06-2016, 10:52 AM)jjakaalbinoboy Wrote: (12-06-2016, 08:17 AM)Embolden Wrote: With Guide/Prescience? Unlucky!
I took a Wraithknight with Wraithcannons to WotR and it was pretty impressive.
So I'm taking 2 to Spoils of War next weekend haha!
Nope, my Farseer was going for Invis/Shrouding. Do you not miss the Inv save from the shield though??
Not really mate, he didn't die once due to not having and inv.
Game1 killed the enemy Wraithknight, and shot at Warp Spiders... he died to Warp Spiders.. who took him down through failed armour save
Game2 shot at an Invisible Deathstar, didn't roll any 6's, was wounded by Grav and finished off in combat, was in 4+ cover anyway
Game3 went through two Hive Tyrants and 2 Carnifexes via shooting and combat, also survived vs Nids (rolled a 6 vs a Tyrant and a Carnifex)
Game4 survived vs Daemons shot and killed a Bloodthirster.. gotta love that 6! The stomped all over Hounds for 4 turns before claiming an objective.
Game5 survived vs Dark Angels Gladius, did wonders really, killing 4 free Rhinos, Drop pod, Command Squad + Commander, Dreadnought and a Devastator squad, also ended on an objective lol.
But... I was able to guide/prescience it most turns. I found that more useful that Invisibility, which I had double Invis in 2 games, Game2 and Game4.
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25-06-2016, 04:18 PM
(This post was last modified: 26-06-2016, 06:30 PM by jjakaalbinoboy.)
So I've had a bunch of really rather unsuccessful games with my Eldar of a late so I'm pretty confident none of my lists work at this point. Thinking of taking it back to basics and go for volume of fire instead.
Option A:
PLAYER: Jason James
ALLIANCE LEVEL: BATTLE BROTHERS
COMBINED ARMS DETACHMENT: Codex Eldar Craftworlds
HQ1 : Farseer (100) Skyrunner (15) Singing Spear (5) The Spirit Stone of Anath'lan (15) Warlord [135pts]
Troop 1 : Windriders (51) 1 Skyrunner Warlock (50) 3 Scatter Lasers (30) [131pts]
Troop 2 : Windriders (51) 3 Scatter Lasers (30) [81pts]
FA1: Crimson Hunter (140) Exarch (20) [160pts]
FA2: Vyper Squadron (40) 2 Additional Vypers (80) 3 Shuriken Cannons (30) 3 Scatter Lasers (30) [180pts]
FA3: Warp Spiders (95) Exarch (10) TL Death Spinner (5) [110pts]
HS1: Dark Reapers (75) Exarch (40) 1 Additional Dark Reaper (25) [140pts]
HS2: Falcon Squadron (125) 2 Additional Falcons (250) 3 Shuriken Cannons (30) 3 Scatter Lasers (0) [405pts]
HS3: War Walker Squadron (60) 2 Additional War Walkers (120) 6 Scatter Lasers (0) [180pts]
LoW1: Wraithknight (295) 2 Heavy Wraithcannons (0) 2 Scatter Laser (30) [325pts]
TOTAL [1847pts]
Farseer joins Windriders, Warlock is there to provide some added protection to the jetbikes/farseer.
Option B:
PLAYER: Jason James
ALLIANCE LEVEL: BATTLE BROTHERS
COMBINED ARMS DETACHMENT: Codex Eldar Craftworlds
HQ1 : Farseer (100) The Spirit Stone of Anath'lan (15) Warlord [115pts]
Troop 1 : Dire Avengers (65) Transport 1 [65pts]
Troop 1 : Dire Avengers (65) Transport 2 [65pts]
Troop 3 : Windriders (51) 2 Additional Windriders (54) 5 Scatter Lasers (30) [135pts]
FA1: Crimson Hunter (140) Exarch (20) [160pts]
FA2: Vyper Squadron (40) 2 Additional Vypers (80) 3 Shuriken Cannons (30) 3 Scatter Lasers (30) [180pts]
FA3: Warp Spiders (95) Exarch (10) TL Death Spinner (5) [110pts]
HS1: Dark Reapers (75) Exarch (40) 1 Additional Dark Reaper (25) Transport 3 [140pts]
HS2: War Walker Squadron (60) 2 Additional War Walkers (120) 6 Scatter Lasers (0) [180pts]
LoW1: Wraithknight (295) 2 Heavy Wraithcannons (0) 2 Scatter Laser (30) [325pts]
Transport1: Wave Serpent (110) TL Scatter Lasers (5) Shuriken Cannon (10) [125pts]
Transport2: Wave Serpent (110) TL Scatter Lasers (5) Shuriken Cannon (10) [125pts]
Transport3: Wave Serpent (110) TL Scatter Lasers (5) Shuriken Cannon (10) [125pts]
TOTAL [1850pts]
Farseer joins Dark Reapers for some potential Ignores Cover fun (come at my DA!) Plenty of Wave Serpents for volume of shots plus serpent shield that ignores cover too.
Any thoughts? I appreciate these are quite different lists from my previous ones and in truth probably less competitive but I'd rather play with something I feel more comfortable with and enjoy myself.
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