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(16-10-2012, 10:46 AM)Stuart Wrote: Just getting acquainted with the Treasure Island scenario for tonight - just to confirm, the placement advantage afforded by my tunnels and Infiltrate ability don't apply?
Good question!!! You should have asked it a bit earlier on - I don't think we are savy enough yet!
I would say 'not'. It's meant to be an unknown area to be explored and it would be a big advantage avoiding the risk of the potential traps everywhere. The tactical balance of getting to key points quickly v risk of booby traps is a tough call in this scenario.
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Infiltrate should be fine to use Stu, no complaints off me anyway.
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Ah yes an extra sentence.
Given Infiltrate is one of your gang's earned skills then it seems unfair to not allow it.
However, infiltrators are placed on board after opposition deployment, and deployment starts off the board. So either the model could be placed anywhere or maybe nowhere!
I think the main thing is if starting on the island there has to be some risk of setting a booby trap off. Maybe being extra sneaky to avoid Mad Jake and his dogs means you are diving for cover here and there on route. If you start on the island then for every 8" you would have moved onto the board you roll the d6 for a booby trap and apply the results...
Just my suggestions to bear in mind for future scenario creation really. At the end of the day is up to you and your opponent to agree...
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Cheers Vince, Paul - it's important that it should fit the spirit of the scenario. Perhaps something else to consider could be deployment via scatter dice - pick a point and then roll for deviation and see where the model actually ends up?
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I think paul's idea is good - you can infiltrate but for every 8" roll a D6 and on a 1 set off a booby trap.
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Right-o, that sounds like a good compromise - we'll try that tonight.
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To be honest I just felt the 'accidental death and injury rate' suffered by those exploring his island previously from his random booby traps (Chris had two deaths and I lost count of the number of other injuries he suffered from traps rather than my shooting) needed to be considered.
It could be as the gang skirts the island looking for a landing point he gets dropped off early to go for a scout at some point that looks interesting or whatever... as I say he could effectively be placed anywhere.
But isn't it a skill you use against your opponent, who you hide from, where as this is primarily infiltrating Mad Jake's well defended fortress.
I'll get my flak jacket...
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