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Harlequins
#6
Thanks for the replies guys. Looking at the codex they are base 6 initiative so with furious charge are I7! Also WS5 so hitting most stuff on 3+.... I see what you mean Rob about the fusion pistols and not taking them would reduce the cost by 20pts for the squad, but two melta shots just seems too good not to take - gives them the ability to blow a transport and then get at the contents. However maybe I am too used to wanting my squads to do everything since I am used to Deathwing squads - Eldar are meant to be specialists aren't they? I guess I will just have to get some games in with them and see what works. Need to get my hands on a Shadowseer...
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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Messages In This Thread
Harlequins - by jaqenhgar - 03-03-2012, 11:56 PM
RE: Harlequins - by Nick - 04-03-2012, 03:11 AM
RE: Harlequins - by Embolden - 04-03-2012, 09:54 AM
RE: Harlequins - by Nick - 04-03-2012, 11:24 AM
RE: Harlequins - by Embolden - 05-03-2012, 04:16 PM
RE: Harlequins - by jaqenhgar - 05-03-2012, 04:45 PM
RE: Harlequins - by Nick - 05-03-2012, 06:26 PM
RE: Harlequins - by jaqenhgar - 05-03-2012, 07:34 PM
RE: Harlequins - by Nick - 05-03-2012, 08:18 PM

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