18-02-2012, 12:45 PM
(This post was last modified: 18-02-2012, 12:45 PM by Luke the Squig.)
Another thing that might be worth doing is having 3 Leman Russ's with Heavy Bolters and Lascannons, because 3 Str: 8 AP: 3 Large Blast Ordance shots would obliterate a 10 man squad of Terminators! And you wouldn't even need to get up close because with a range of 72" you won't even need to use a tape measure! Also, I've discovered that the Heavy Bolters can be life-savers when there's just one or two straddles that refuse to die when you tell them to, and the Lascannon can get that winning shot in on a dreadnaught (as Ross discovered last week). Personally, even for an Infantry-heavy force, 3 Leman Russ's are a must-have!
Also, a Manticore Missile Launcher is always a good addition, as the Limited Ammunition of just 4 shots doesn't particularly matter, as usually you don't even get to the 5th turn with a Str: 10 Ap: 4 Large Blast, Ordnance Barrage D3! 10-men Terminator squads can't usually stand up to that! Even though the Basilisk is a mean and nasty piece of artillery, I can personally recommend the Manticore, just because of that one extra strength and D3 Blast!
Infantry-wise, I think that you've got the perfect troops, as the Storm Troopers/Kasrkins are excellent at taking down models with 3+ saves (*cough Space Marines *cough) as their Hot-Shot Lasguns have an AP: 3 shot! Coupled with the First Rank, FIRE! Second Rank, FIRE! order (Unit with Rapid Fire gets 3 shots at 12" and 2 shots at 24"), they can obliterate anything with a save of 3+!
It's worth experimenting with, but there are a few great combinations in the Imperial Guard army that are worth trying out, but I guess that in the end it all comes down to what people are comfortable playing with, for instance, I like playing Tank Heavy and Infantry lightish, as I usually have one platoon with a couple of Heavy Weapons Teams and a couple of Special Weapons Teams (MELTAGUNS!), then a Veterans squad to get in my 2 Troops Choices. If you wnat to go Infantry Heavy, then a couple of platoons might be worth it. Anyway, I think that in the end it all comes down to what you want to use and how you want to use it.
Hope this helps .
Also, a Manticore Missile Launcher is always a good addition, as the Limited Ammunition of just 4 shots doesn't particularly matter, as usually you don't even get to the 5th turn with a Str: 10 Ap: 4 Large Blast, Ordnance Barrage D3! 10-men Terminator squads can't usually stand up to that! Even though the Basilisk is a mean and nasty piece of artillery, I can personally recommend the Manticore, just because of that one extra strength and D3 Blast!
Infantry-wise, I think that you've got the perfect troops, as the Storm Troopers/Kasrkins are excellent at taking down models with 3+ saves (*cough Space Marines *cough) as their Hot-Shot Lasguns have an AP: 3 shot! Coupled with the First Rank, FIRE! Second Rank, FIRE! order (Unit with Rapid Fire gets 3 shots at 12" and 2 shots at 24"), they can obliterate anything with a save of 3+!
It's worth experimenting with, but there are a few great combinations in the Imperial Guard army that are worth trying out, but I guess that in the end it all comes down to what people are comfortable playing with, for instance, I like playing Tank Heavy and Infantry lightish, as I usually have one platoon with a couple of Heavy Weapons Teams and a couple of Special Weapons Teams (MELTAGUNS!), then a Veterans squad to get in my 2 Troops Choices. If you wnat to go Infantry Heavy, then a couple of platoons might be worth it. Anyway, I think that in the end it all comes down to what you want to use and how you want to use it.
Hope this helps .
McDonalds Chicken Nuggets.
Warhammer Fantasy (Orcs and Goblins)
Warhammer 40,000 (Orks)
Warmachine (Protectorate of Menoth)
Bushido (Prefecture of Ryu)
Infinity (Yu-Jing)
Warpath (ForgeFathers)
Cutlass! (Undead)
Warhammer Fantasy (Orcs and Goblins)
Warhammer 40,000 (Orks)
Warmachine (Protectorate of Menoth)
Bushido (Prefecture of Ryu)
Infinity (Yu-Jing)
Warpath (ForgeFathers)
Cutlass! (Undead)