yeah good point about distant deployment, will change that. Shaltari fighters were nerfed to PD +4 (so still pretty good...!). Guess the Basalt could help protect the diamond against bombers, Taipei's and Djinn.
Yeah the glass always do something, good as a mop up unit when they are not killing corvettes/strike carriers.
On your side Luke, I thought the Taipei were great as always, while the avalon got unlucky with my espionage and the shields being up. The toulon group you got for free were amazing - without them I think I would have won as they killed one or two cruisers (Amber and an Emerald?) and held the space station for both scoring turns.
However I thought the Seattle were a bit sub-par operating independently, I didn't feel like they were that much of a threat as 3 bombers was only plinking a few shots of a cruiser a turn. New Cairo's were great as normal. Was a good game and gave me plenty to think about how I play on Sunday, thanks!
Yeah the glass always do something, good as a mop up unit when they are not killing corvettes/strike carriers.
On your side Luke, I thought the Taipei were great as always, while the avalon got unlucky with my espionage and the shields being up. The toulon group you got for free were amazing - without them I think I would have won as they killed one or two cruisers (Amber and an Emerald?) and held the space station for both scoring turns.
However I thought the Seattle were a bit sub-par operating independently, I didn't feel like they were that much of a threat as 3 bombers was only plinking a few shots of a cruiser a turn. New Cairo's were great as normal. Was a good game and gave me plenty to think about how I play on Sunday, thanks!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari