21-09-2015, 05:53 PM
Evening guys,
So ended up playing 3 practice games in the past week or so,
using this:
Dark Angels Combined Arms Detachment:
Libby (65) Bike (20) Mastery Lvl2 (25) Force Axe (0) Eye of the Unseen (40) Auspex (5) = [155]
Sammael (200) = [200] (Warlord)
5 Scouts (55) Bolters (0) = [55]
5 Scouts (55) Bolters (0) = [55]
4 Ravenwing Command Squad (120) Apothecary (30) Ravenwing Company Banner (20) Champion (5) = [215]
Librarian Conclave (Ironhands or White Scars)
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Space Wolves Company of the Great Wolf Detachment:
Wolf Guard Battle Leader (50) Thunderwolf (50) Power Fist (25) Runic Armour (25) Wulfen Stone (40) Storm Shield (15) 205
Iron Priest (55) Thunderwolf (50) 3 Cyberwolves (45) = [150]
Iron Priest (55) Thunderwolf (50) 2 Cyberwolves (30) = [135]
GAME1: Vs Eldar
Was facing a MSU list with 20 Scatter Bikes, 2 Farseers, Wraithknight and a Aspect Host with 15 Warp Spiders. Farseers did have 1 Invisibility and 1 Ignore Cover themselves.
Pretty nasty in a pure objective game, but I got lucky, got Nightfight, Invisibility and Endurance on the Librarians and pre game rolls.
I gave away turn1 meaning I would be able to counter any Eldar last turn trickery and was likely to survive the turn1 beating by the Scatter Bikes as I had a 2+ re-roll jink save, my main concern was Perfect Timing on one of the Farseers which meant a 6 man unit could rip through the Ravenwing protection.
I saved all my dice to block Perfect timing and did so, blocking the 3 successes.
This meant I lost nothing turn1. Not even a wound on Sammy.. with a 2+ re-roll and FnP!
I was able to kill the Invisible Wraithknight turn3 and eventually complete the tabling turn6 as I chased down Windriders that had scattered to all 4 corners.
Ironhand Librarians with 3+ FnP are also pretty solid tanks when the Deathstar splits up!
So ended up playing 3 practice games in the past week or so,
using this:
Dark Angels Combined Arms Detachment:
Libby (65) Bike (20) Mastery Lvl2 (25) Force Axe (0) Eye of the Unseen (40) Auspex (5) = [155]
Sammael (200) = [200] (Warlord)
5 Scouts (55) Bolters (0) = [55]
5 Scouts (55) Bolters (0) = [55]
4 Ravenwing Command Squad (120) Apothecary (30) Ravenwing Company Banner (20) Champion (5) = [215]
Librarian Conclave (Ironhands or White Scars)
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Space Wolves Company of the Great Wolf Detachment:
Wolf Guard Battle Leader (50) Thunderwolf (50) Power Fist (25) Runic Armour (25) Wulfen Stone (40) Storm Shield (15) 205
Iron Priest (55) Thunderwolf (50) 3 Cyberwolves (45) = [150]
Iron Priest (55) Thunderwolf (50) 2 Cyberwolves (30) = [135]
GAME1: Vs Eldar
Was facing a MSU list with 20 Scatter Bikes, 2 Farseers, Wraithknight and a Aspect Host with 15 Warp Spiders. Farseers did have 1 Invisibility and 1 Ignore Cover themselves.
Pretty nasty in a pure objective game, but I got lucky, got Nightfight, Invisibility and Endurance on the Librarians and pre game rolls.
I gave away turn1 meaning I would be able to counter any Eldar last turn trickery and was likely to survive the turn1 beating by the Scatter Bikes as I had a 2+ re-roll jink save, my main concern was Perfect Timing on one of the Farseers which meant a 6 man unit could rip through the Ravenwing protection.
I saved all my dice to block Perfect timing and did so, blocking the 3 successes.
This meant I lost nothing turn1. Not even a wound on Sammy.. with a 2+ re-roll and FnP!
I was able to kill the Invisible Wraithknight turn3 and eventually complete the tabling turn6 as I chased down Windriders that had scattered to all 4 corners.
Ironhand Librarians with 3+ FnP are also pretty solid tanks when the Deathstar splits up!