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GT list ideas 1500pts
#1
Looking for any and all opinions on the lists I post.

List concept 1.. Sammael

The idea is that Sammael tanks at the front of the unit with a 3+ re-roll jink, eternal warrior, FnP, 4+ inv and T5. Sammy can lead the unit until he takes a wound or two, before looking out sir for the rest of the phase and then moving back into the unit to preserve his Warlord trait of +3" charge, run and turbo boost and the victory point for Warlord.

The rest of the deathstar is built to be durable before splitting apart turn4 into 2/3 units and moving for the objectives.

Psykers are looking for Invisibility, which just makes the unit ridiculously tough to kill. Shrouded is also pretty neat for a 2+ re-roll jink save! And Shriek can help thin the crowd if needed. If I get Invis early enough, then Endurance and Forewarning are pretty handy as well.

The deathstar must have a lot of the cool abilities in the game: Scout, FnP, Auto Hit and Run on 4 dice (potential 24" hit and run), Furious Charge and Fearless!

List1:
Dark Angels Combined Arms Detachment:
Chaplain (90) Bike (20) = [110]
Sammael (200) = [200] (Warlord)
5 Scouts (55) Bolters (0) = [55]
5 Scouts (55) Bolters (0) = [55]
4 Ravenwing Command Squad (120) Apothecary (30) Ravenwing Company Banner (20) Champion (5) = [215]

Librarian Conclave (Ironhands or White Scars)
Libby (65) Bike (20) Mastery Lvl2 (25) Force Axe (0) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) Force Axe (0) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) Force Axe (0) = [110]

Space Wolves Company of the Great Wolf Detachment:
Wolf Guard Battle Leader (50) Thunderwolf (50) Power Fist (25) Runic Armour (25) Wulfen Stone (40) Storm Shield (15) 205
Iron Priest (55) Thunderwolf (50) 4 Cyberwolves (60) = [165]
Iron Priest (55) Thunderwolf (50) 4 Cyberwolves (60) = [165]

Chaplain gives the squad re-rolls to hit in the first round of combat and when/if the Deathstar needs to split up, it can do so with 2 fearless groups, one lead by Sammael and the other by the Chaplain. Also plenty of Cyberwolves to LoS to.

List 2:
Dark Angels Combined Arms Detachment:
Libby (65) Bike (20) Mastery Lvl2 (25) Force Axe (0) Eye of the Unseen (40) Auspex (5) = [155]
Sammael (200) = [200] (Warlord)
5 Scouts (55) Bolters (0) = [55]
5 Scouts (55) Bolters (0) = [55]
4 Ravenwing Command Squad (120) Apothecary (30) Ravenwing Company Banner (20) Champion (5) = [215]

Librarian Conclave (Ironhands or White Scars)
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]

Space Wolves Company of the Great Wolf Detachment:
Wolf Guard Battle Leader (50) Thunderwolf (50) Power Fist (25) Runic Armour (25) Wulfen Stone (40) Storm Shield (15) 205
Iron Priest (55) Thunderwolf (50) 3 Cyberwolves (45) = [150]
Iron Priest (55) Thunderwolf (50) 2 Cyberwolves (30) = [135]

VERY similar to list one, basically swapping out the Chaplain for the Librarian giving me 2 more Warp Charge, more chance for Invis if the Conclave miss it and another Force Weapon. The Libby also gives the squad Preferred Enemy which counter acts somewhat the loss of re-rolls to hit and Deathwing which is Fearless, so acts very much like the Chaplain, only better? I'm not sure.

List3:
Dark Angels Combined Arms Detachment:

Sammael (200) = [200] (Warlord)
Company Master (90) Bike (20) Power Fist (25) Storm Shield (15) Artificer Armour (20) Eye of the Unseen (40)
5 Scouts (55) Bolters (0) = [55]
5 Scouts (55) Bolters (0) = [55]
4 Ravenwing Command Squad (120) Apothecary (30) Ravenwing Company Banner (20) Champion (5) = [215]

Librarian Conclave (Ironhands or White Scars)
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]
Libby (65) Bike (20) Mastery Lvl2 (25) = [110]

Space Wolves Company of the Great Wolf Detachment:
Wolf Guard Battle Leader (50) Thunderwolf (50) Power Fist (25) Runic Armour (25) Wulfen Stone (40) Storm Shield (15) 205
Iron Priest (55) Thunderwolf (50) = [105]
Iron Priest (55) Thunderwolf (50) 1 Cyberwolf (15) = [120]

Very much along the lines of lists 1 and 2, the Company Master is very tough with 3 wounds, 2+ save, 3+ Inv, with the usual FnP, like the Libby in list2, he gives the squad Preferred Enemy, but can really take a hit! I lose the Cyberwolves, but gain a more resilient character.




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Messages In This Thread
GT list ideas 1500pts - by Embolden - 11-09-2015, 07:30 AM
RE: GT list ideas 1500pts - by Embolden - 11-09-2015, 07:50 AM
RE: GT list ideas 1500pts - by Embolden - 11-09-2015, 08:01 AM
RE: GT list ideas 1500pts - by Embolden - 11-09-2015, 08:02 AM
RE: GT list ideas 1500pts - by jaqenhgar - 11-09-2015, 12:40 PM
RE: GT list ideas 1500pts - by Embolden - 11-09-2015, 02:10 PM
RE: GT list ideas 1500pts - by Embolden - 11-09-2015, 02:49 PM
RE: GT list ideas 1500pts - by jaqenhgar - 11-09-2015, 04:06 PM
RE: GT list ideas 1500pts - by Embolden - 12-09-2015, 07:35 AM
RE: GT list ideas 1500pts - by Embolden - 21-09-2015, 05:53 PM
RE: GT list ideas 1500pts - by Embolden - 21-09-2015, 06:05 PM
RE: GT list ideas 1500pts - by Embolden - 04-10-2015, 10:50 AM
RE: GT list ideas 1500pts - by Embolden - 05-10-2015, 01:52 PM
RE: GT list ideas 1500pts - by will - 08-10-2015, 09:37 AM
RE: GT list ideas 1500pts - by Embolden - 08-10-2015, 09:25 PM
RE: GT list ideas 1500pts - by Embolden - 14-10-2015, 12:51 PM
RE: GT list ideas 1500pts - by Embolden - 15-10-2015, 06:46 AM

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