22-07-2015, 04:31 PM
I do like this list, it offers a lot more threats than just the Seer Council, which is nice, D-templates and D-shots can be fired at 4 targets, will also sweep through demi-companies and has stomps against Necron deathstars that are unkillable.
I'm just paranoid about not rolling invis! I need to play test/roll some dice to see how often I fail to get invis lol.
I played against Nids with 10 deny dice, Marines with 3, Guard and Necrons with none and Harlequin with 6, but didn't need/get to cast a power.
Nids were not an issue as I throw 5-7 dice at Invis with a re-roll, the lowest result I got was 4 successes all weekend, against 30 dice, I roll 8 or 9 looking for 6+ successes. I didn't get fortune in 3/4 games, only effectively had it once all weekend.
I think I only had a couple of powers denied all weekend because I don't like to risk not casting I throw lots at the important powers, then bait with stuff like Sanctuary/Protect, which are handy, but only throw on one or two dice, then people seemed to forget I had Shrieks to come later on and would throw there dice at something that didn't really need denying, but when it was for many, the first time they've even had a sniff at denying a power (usually more successful than they had dice to deny) they would jump at it... and I would then be free to Shriek at will with a re-roll even one dice is reliably casting!
I'm coming around to your thinking:
Baharroth: 170
Eldrad: 195 (Warlord - Scout the D-Cannons)
3 Windriders: 3 Scatter Lasers - 81
3 Windriders: 3 Scatter Lasers - 81
3 Windriders: 3 Scatter Lasers - 81
Hemlock: 185
2 D-Cannons: 110
Wraithknight: 295
Seer Council:
Farseer: Skyrunner, Spiristones - 130
Farseer: Skyrunner, Spear - 120
8 Warlocks: Skyrunner - 400
Gives me a lot of options!
I'm just paranoid about not rolling invis! I need to play test/roll some dice to see how often I fail to get invis lol.
I played against Nids with 10 deny dice, Marines with 3, Guard and Necrons with none and Harlequin with 6, but didn't need/get to cast a power.
Nids were not an issue as I throw 5-7 dice at Invis with a re-roll, the lowest result I got was 4 successes all weekend, against 30 dice, I roll 8 or 9 looking for 6+ successes. I didn't get fortune in 3/4 games, only effectively had it once all weekend.
I think I only had a couple of powers denied all weekend because I don't like to risk not casting I throw lots at the important powers, then bait with stuff like Sanctuary/Protect, which are handy, but only throw on one or two dice, then people seemed to forget I had Shrieks to come later on and would throw there dice at something that didn't really need denying, but when it was for many, the first time they've even had a sniff at denying a power (usually more successful than they had dice to deny) they would jump at it... and I would then be free to Shriek at will with a re-roll even one dice is reliably casting!
I'm coming around to your thinking:
Baharroth: 170
Eldrad: 195 (Warlord - Scout the D-Cannons)
3 Windriders: 3 Scatter Lasers - 81
3 Windriders: 3 Scatter Lasers - 81
3 Windriders: 3 Scatter Lasers - 81
Hemlock: 185
2 D-Cannons: 110
Wraithknight: 295
Seer Council:
Farseer: Skyrunner, Spiristones - 130
Farseer: Skyrunner, Spear - 120
8 Warlocks: Skyrunner - 400
Gives me a lot of options!