How about something a bit different and something I'm going to consider running as I move away from the more "competitive" lists I've run for years...
Dante - 220
Priest - Vitae, Jump Pack, Bolt Pistol - 96
Priest - Jump Pack, Bolt Pistol - 81
10 Death Company - 2 Power Fists, 10 Jump Packs - 280
10 Death Company - 2 Power Fists, 10 Jump Packs - 280
10 Sang Guard - Banner and mix of axes and swords - 355
5 Scouts - Bolt Pistol and CCWs
5 Marines - Heavy Flamer, Combi-Flamer, Drop Pod - 125
5 Assault Marines - 2 meltaguns and a combi-melta in Drop Pod - 115
5 Assault Marines - 2 meltaguns and a combi-melta in Drop Pod - 115
5 Assault Marines - 2 meltaguns and a combi-melta in Drop Pod - 115
1837pts
The idea is a priest and Dante join the Sang Guard, a priest joins a squad of Death Company, these two death stars bomb forwards, with 1 squad of Death company just behind to act as fall back if the characters unit get blown away they have a place to go hang out. 2 Assault squads play interference turn1 with 1 squad to act as a pain when it comes down turn 2 onwards. The marines go land on an objective.
I think it will be a fun list to play.
Another option...
Drop the reserve death company unit, add in a Chapter master on bike with shield eternal, art armour and power fist and another scout squad. This will beef up the durability of that second Death Company unit, now it has a tank at the front.
Plus Dante and the Chapter Master can split off, even with the Priests attached for FnP.
I want to run a fast and fun, run across the table army.. might get ebay stalking for Death company and sang guard lol
Dante - 220
Priest - Vitae, Jump Pack, Bolt Pistol - 96
Priest - Jump Pack, Bolt Pistol - 81
10 Death Company - 2 Power Fists, 10 Jump Packs - 280
10 Death Company - 2 Power Fists, 10 Jump Packs - 280
10 Sang Guard - Banner and mix of axes and swords - 355
5 Scouts - Bolt Pistol and CCWs
5 Marines - Heavy Flamer, Combi-Flamer, Drop Pod - 125
5 Assault Marines - 2 meltaguns and a combi-melta in Drop Pod - 115
5 Assault Marines - 2 meltaguns and a combi-melta in Drop Pod - 115
5 Assault Marines - 2 meltaguns and a combi-melta in Drop Pod - 115
1837pts
The idea is a priest and Dante join the Sang Guard, a priest joins a squad of Death Company, these two death stars bomb forwards, with 1 squad of Death company just behind to act as fall back if the characters unit get blown away they have a place to go hang out. 2 Assault squads play interference turn1 with 1 squad to act as a pain when it comes down turn 2 onwards. The marines go land on an objective.
I think it will be a fun list to play.
Another option...
Drop the reserve death company unit, add in a Chapter master on bike with shield eternal, art armour and power fist and another scout squad. This will beef up the durability of that second Death Company unit, now it has a tank at the front.
Plus Dante and the Chapter Master can split off, even with the Priests attached for FnP.
I want to run a fast and fun, run across the table army.. might get ebay stalking for Death company and sang guard lol