@Nick
I thought I'd posted this before??
Anyways, your list looks pretty sweet mate! Very very tricksy, which I like!
Hit and Run on the all the Marine models (bar Centurions) is handy, means you can have the Commander doesn't need to be in 2 places at once!
Loving the abuse of the Inquisition Codex, but Servo Skulls are good at stopping scout armies, or you can throw your Kroot out a screen, that means sacrificing a scoring unit. That would be my only improvement (pretty much).
Did you want a rematch at the club, say the first tuesday in March?
I thought I'd posted this before??
Anyways, your list looks pretty sweet mate! Very very tricksy, which I like!
Hit and Run on the all the Marine models (bar Centurions) is handy, means you can have the Commander doesn't need to be in 2 places at once!
Loving the abuse of the Inquisition Codex, but Servo Skulls are good at stopping scout armies, or you can throw your Kroot out a screen, that means sacrificing a scoring unit. That would be my only improvement (pretty much).
Did you want a rematch at the club, say the first tuesday in March?