30-07-2013, 07:36 AM
In my opinion I think the rules are pretty clear and in the heat of battle it would be hard to securely fasten a weapon so that it does not impede you. Dropping it is more of an option but then I would say you automatically lose that weapon for good - it falls from a walkway and is lost in toxic sludge, or is lost amid a tangle of twisted metal.
When you arm your gang you must decide wether to sacrifice close combat ability for shooting power on a model by model basis. It's probably a balance issue,otherwise one model can become ridiculously powerful.
When you arm your gang you must decide wether to sacrifice close combat ability for shooting power on a model by model basis. It's probably a balance issue,otherwise one model can become ridiculously powerful.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari