22-03-2013, 05:48 PM
The Tervigon cannot go in the bastion but that hardly matters. He just hides behind it! The rest arrives turn 2.
With the advent of forge world/flyers/anti air, I have been decidedly underwhelmed by the Hive Tyrants the last few games. Two possible options therefore.
OK scalpel at the ready boyz so which of these lists do we prefer?
List as posted. Maybe I have just had bad experiences playing Coteaz too often lately.
or
Replace the 2 x flying HT's with
1 x HQ HT with 2+ save and regeneration
10 x Yngyrl, regen on the Mawloc and a couple of extra devil gaunts
Now that the stealers can deploy touching terrain they are much easier to deploy. 10 can take on a blob or take out two vehicles potentially when they arrive. The 2+ boss is infinitely more durable.
Thoughts? You have about two hours before those wings will have to come off!!
With the advent of forge world/flyers/anti air, I have been decidedly underwhelmed by the Hive Tyrants the last few games. Two possible options therefore.
OK scalpel at the ready boyz so which of these lists do we prefer?
List as posted. Maybe I have just had bad experiences playing Coteaz too often lately.
or
Replace the 2 x flying HT's with
1 x HQ HT with 2+ save and regeneration
10 x Yngyrl, regen on the Mawloc and a couple of extra devil gaunts
Now that the stealers can deploy touching terrain they are much easier to deploy. 10 can take on a blob or take out two vehicles potentially when they arrive. The 2+ boss is infinitely more durable.
Thoughts? You have about two hours before those wings will have to come off!!