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Harlequins
#3
I played with Harlequins successfully in 4th ed in a Falcon, they were awesome in combat, but now in fifth imo, they're only average, one of their biggest advantages was that cover was no issue when charging but now every marine and his dog comes with g'nades.. now that Grey Knights have Halberds they're striking at the same time and with rending being reduced as well, they've taken a real battering.

Fusion pistols imo are not worth it, if you're close enough to shoot, you're close enough to be caught in the explosion, but if you blow that Rhino up, I would just place my models on the far side of the Rhino well out of assault range anyway. I would just spend the points on stuff to support the squad, like an extra farseer power if you don't have one.

Enough of the negative stuff!! How would I play them?

I would go with 2 options, both involve mech.

The first would be to deploy as said near an empty Serpent with Farseer with doom and fortune, 10 man strong. These will be the anchor of an attack, backed by Avengers and Dragons etc.

secondly would be a Falcon with 5 and a farseer or 6. These are much better as a counter assault, the falcon should be armed for ranged combat, the Harlequins can then fly into a combat to support a unit or into an enemy unit that has just gone through a squad of yours.





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Messages In This Thread
Harlequins - by jaqenhgar - 03-03-2012, 11:56 PM
RE: Harlequins - by Nick - 04-03-2012, 03:11 AM
RE: Harlequins - by Embolden - 04-03-2012, 09:54 AM
RE: Harlequins - by Nick - 04-03-2012, 11:24 AM
RE: Harlequins - by Embolden - 05-03-2012, 04:16 PM
RE: Harlequins - by jaqenhgar - 05-03-2012, 04:45 PM
RE: Harlequins - by Nick - 05-03-2012, 06:26 PM
RE: Harlequins - by jaqenhgar - 05-03-2012, 07:34 PM
RE: Harlequins - by Nick - 05-03-2012, 08:18 PM

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