this next list I was also working on more of a fluffy list in my opinion, but still nasty to face.
Crimson fist space marine (1850)
ageis defence line with quad gun. = 100
Pedro Kantor. = 185
SternGuard Veteran squad - 5 extra veterans, 2 combi-flamer, 2 combi-melta, powerfist(veteran sergeant), drop pod. pts = 320
Ironclad Dreadnought - Ironclad assualt launchers, drop pod. = 180
Ironclad Dreadnought - Ironclad assualt launchers, drop pod. = 180
tactical squad - 5 additional marines - melta gun, lasscannon. = 170
tactical squad - 5 additional marines - grav gun, lasscannon. = 175
scout squad - land speeder storm transport. = 100
scout squad - land speeder storm transport. = 100
storm talon gunship - twin-linked lasscannon. = 140
storm raven gunship - twin-linked lasscannon, twin-linked multi-melta. = 200
Pedro Kantor mans the quad gun while the tact squads sit behind the defence line for a good cover save, the ironclads come down turn 1 in my opponents fire base (if he has one) or in positions to attack them turn 2 if they are a assault army, if all goes well the stern guard come on turn 2 with the storm raven and storm talon and the scouts come on turn 4 to grab objectives and/or line breaker, if it is objectives then the tact squads spilt into combat squads to give me 7 scoring units
Crimson fist space marine (1850)
ageis defence line with quad gun. = 100
Pedro Kantor. = 185
SternGuard Veteran squad - 5 extra veterans, 2 combi-flamer, 2 combi-melta, powerfist(veteran sergeant), drop pod. pts = 320
Ironclad Dreadnought - Ironclad assualt launchers, drop pod. = 180
Ironclad Dreadnought - Ironclad assualt launchers, drop pod. = 180
tactical squad - 5 additional marines - melta gun, lasscannon. = 170
tactical squad - 5 additional marines - grav gun, lasscannon. = 175
scout squad - land speeder storm transport. = 100
scout squad - land speeder storm transport. = 100
storm talon gunship - twin-linked lasscannon. = 140
storm raven gunship - twin-linked lasscannon, twin-linked multi-melta. = 200
Pedro Kantor mans the quad gun while the tact squads sit behind the defence line for a good cover save, the ironclads come down turn 1 in my opponents fire base (if he has one) or in positions to attack them turn 2 if they are a assault army, if all goes well the stern guard come on turn 2 with the storm raven and storm talon and the scouts come on turn 4 to grab objectives and/or line breaker, if it is objectives then the tact squads spilt into combat squads to give me 7 scoring units
40K: Orks and Chaos Space Marines
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth