First bits of rules are leaking-
Quote:Pretre at Dakka Wrote-
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via anonymous over on 4chan
Bio Artefacts of the Tyranids
1.The Maw-Claws of Thyrax- S: user AP5 Melee, Assimilate (can give preferred enemy), rending
2.The Norn Crown- Increases synapse 6"
3.The Miasma Cannon
Spit: Rang 36" S1 AP4 Assault 1, blast, poisoned 2+
Spray: Template S1 AP4 Assault 1, poisoned 2+
4.The Ymgarl Factor- Can choose a new ability every assault phase, Slashing Claw, Tentacled Limbs, Protective Carapace
5. The Reaper of Obliterax- S+1 AP3 Melee, Life Drain (rolls of 6 have instant death), Shred, Swiftstrike (+3 init)
Powers of the Hive Mind
Primaris: Dominion-6" additional synapse
1. Catalyst : FNP
2. The Horror: pinning test
3. Onslaught: Unit can run and shoot
4. Paroxysm: Targets WS and BS lowered
5. Psychic Scream: Nova power; 2d6+2 vs ldrship or take difference in wounds
6. Warp Blast: Burst 24" S5 AP3 blast, Lance 18" S10 AP2 lance
Biomorphs
Acid Blood- Initiative check or take damage
Acid Maw-sacrifice attacks for a single S5 Ap2 attack
Adrenal Glands-fleet, furious charge
Blinding venom-sacrifice attacks for S3 melee blind and poisoned 6+ attack
Regeneration: 4+ to regen
Toxic Miasma: suffer additional hits in melee
Flesh Hooks and Spine Banks: grenades with shooting attack
Toxin sacs: poisoned special rule
Wings: becomes flying monstrous creature
Tail Biomorphs: Bone Mace, Prehensile Pincer, Thresther Scythe, Toxin Spike
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven