11-06-2013, 10:13 PM
thanks for the game nick that was very enjoyable to play, with it coming down to 2 models each side on turn 7.
last weekend my dreadnoughts lost their power fists, this weekend they are getting them back as the missile launchers were useless for 20 points.
i realised after wards you should have done fear checks for the hell drake and Obliterators as they cause fear, but it would not have made much difference as your army is leadership 10 most likely.
also the terminators will be changing marks to make them initiative 5 so i strike before space marines. and the daemon prince will be returning for sure
last weekend my dreadnoughts lost their power fists, this weekend they are getting them back as the missile launchers were useless for 20 points.
i realised after wards you should have done fear checks for the hell drake and Obliterators as they cause fear, but it would not have made much difference as your army is leadership 10 most likely.
also the terminators will be changing marks to make them initiative 5 so i strike before space marines. and the daemon prince will be returning for sure
40K: Orks and Chaos Space Marines
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth