21-09-2012, 11:25 AM
Changed the list slightly, going to try a chappy instead of the libby, he gets an inv save and doesn't risk perilling, with his 'power' auto succeeding. Sticking a banner and power sword and meltabombs in the big bike squad gives me quite a nice combat unit (7 I10 hammer of wrath hits, 6 I5 power maul and 5 I4 power sword attacks, and 15 I4 S4 attacks on the charge, with re-rollable hits..tasty not to mention the firepower to start with due to relentless), now, just need to get them to their target intact (T5, 3+ save/5+ jink save with 5+ FNP(only negated by S10 attacks) should help! Just not going to charge anything with a 2+ save.
Also I think I am overdoing the meltaguns, so one RAS squad now has flamers.
Just need the chappy on bike to arrive from e-bay and I can try it out on Tuesday! Will probably try a libby later, but need to acqure and convert one onto a bike first.
Also I think I am overdoing the meltaguns, so one RAS squad now has flamers.
Just need the chappy on bike to arrive from e-bay and I can try it out on Tuesday! Will probably try a libby later, but need to acqure and convert one onto a bike first.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari