13-05-2017, 09:03 AM
Cool, thanks
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
Poll: Campaign Options You do not have permission to vote in this poll. |
|||
Experince System | 2 | 33.33% | |
No Experience System | 1 | 16.67% | |
Team Campaign | 3 | 50.00% | |
No Team Campaign | 0 | 0% | |
Total | 6 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Warhammer 40K Kill Team Campaign
|
13-05-2017, 09:03 AM
Cool, thanks
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
28-05-2017, 01:55 PM
(This post was last modified: 28-05-2017, 01:56 PM by Agent0range.)
Show us your kill teams then!
Just finished working on my two aspiring champions in MkIII armour and have Kill Team Cerberus below Aspiring Champion Khronath — Bolt pistol (25), Chainsword (25), Mark of Chaos Undivided (0) Chaos Space Marine Ereghast — Boltgun (35), Mark of Chaos Undivided (0) Chaos Space Marine Motrax— Boltgun (35), Mark of Chaos Undivided (0) Chaos Gunner Malevolus — Plasma gun (80), Mark of Chaos Undivided (0), Red-dot laser sight (20) Chaos Cultist Primus — Flail (10), Autopistol (15) Chaos Cultist Secondus — Autogun (20) Chaos Cultist Tertius — Autogun (20) Got a spare cultist in the picture ready to recruit as fodder
Warhammer 40K (Astra Militarum & CSM/1KSons/Daemons) | AoS (Daemons of Chaos) | Dropfleet Commander (UCM)
Models painted in 2017: 74 Models painted in 2018: 45 Models painted in 2019: 55
28-05-2017, 05:33 PM
Don't have the main rules - how many points do we have to start a gang?
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
28-05-2017, 06:59 PM
(28-05-2017, 05:33 PM)jaqenhgar Wrote: Don't have the main rules - how many points do we have to start a gang? You have 1000 Chris.
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria Mordhiem - The Wild Rose Company (Dwarves) Bloodbowl - Humans, Orcs, Dwarves, Undead Guildball - Brewers, Masons Dropfleet - UCM, Scourge, Shaltari, PHR Dropzone - UCM XWing - Rebels, Imperials Bolt Action - Fallschrimjager Gates of Antares - Algoryn SAGA - Vikings, Irish Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
30-05-2017, 01:54 PM
Not sure if I have done this correctly, will upload an image later
Order of Our Martyred Lady Leader : Sister Superior + Chainsword + Boltgun + Combat Blade + Power Armour = 235 points Trooper : Battle Sister + Boltgun + Combat Blade + Power Armour = 125 points Trooper : Battle Sister + Boltgun + Combat Blade + Power Armour = 125 points Trooper : Battle Sister + Boltgun + Combat Blade + Power Armour = 125 points Specialist : Gunner + Meltagun + Combat Blade + Power Armour = 195 points Specialist : Gunner + Meltagun + Combat Blade + Power Armour = 195 points 1,000 points
Tyranids - They are coming! I feel then scratching inside my mind, scratching, screaming, running, so many - so, so many voices.
40k Adepta Sororitas, Imperial Knights & Tyranids Blood Bowl Norse - Valhalla Vengeance Flames of War US 101st Airborne EPIC AMTL & Black Legion Warmaster Skaven Bolt Action US 101st Screaming Eagles DropZone Resistance
30-05-2017, 02:07 PM
Thanks Dave.
Briefing and basic Rules are done and will be PMd shorty. I've updated the first post to reflect teams
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria Mordhiem - The Wild Rose Company (Dwarves) Bloodbowl - Humans, Orcs, Dwarves, Undead Guildball - Brewers, Masons Dropfleet - UCM, Scourge, Shaltari, PHR Dropzone - UCM XWing - Rebels, Imperials Bolt Action - Fallschrimjager Gates of Antares - Algoryn SAGA - Vikings, Irish Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
30-05-2017, 05:44 PM
Scout Kill Team Gre'thor
Sergeant Bry'nac (200) Sniper Rifle (40) [240] Scout Gunner (110) Heavy Bolter (180) [290] Noviate Scout (75) Bolter (35) [105] Noviate Scout (75) Bolter (35) [105] Noviate Scout (75) Bolter (35) [105] Scout (100) Sniper Rifle (40) [140] 985 Total Will update with an image and more names later when I have time
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria Mordhiem - The Wild Rose Company (Dwarves) Bloodbowl - Humans, Orcs, Dwarves, Undead Guildball - Brewers, Masons Dropfleet - UCM, Scourge, Shaltari, PHR Dropzone - UCM XWing - Rebels, Imperials Bolt Action - Fallschrimjager Gates of Antares - Algoryn SAGA - Vikings, Irish Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement
31-05-2017, 07:51 AM
Ive got a list together and will post with a photo once ive got the models together (its got 11 guys in it...)
40k - Orks / SM / Drukhari / AM
Bloodbowl - Dwarves SBG - Minas Tirith
31-05-2017, 12:21 PM
Ok here is my attempt at a list (may change slightly before first game if I can manage to read rules - are they identical to Necromunda?):
Wych Cult Kill Team (9 models) Syren - splinter pistol, chainhook, blade venom (190) Bloodbride - hydra gauntlets (130) Wych - splinter pistol (100) Wych - splinter pistol (100) Wych - splinter pistol (100) Wych - splinter pistol (100) Wych - chainhook, blade venom (100) Wych - chainhook, blade venom (100) Debutante - chainhook (80) Total = 1000
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
Checked the teams so far and they are correct. Feel free to give your teams names which I'll update in the first post.
Having not played much Necromunda I can't comment too much on rules, but as far as I'm aware they're almost identical Chris Still waiting on JJ and Russell to make teams, and Dave to pick a side. Also still one more space if anyone wants to join in- I have a Chaos Kill team and an Imperial Guard one spare that can be used. EDIT - Will also be changing the rules for Promethium Caches slightly, as they won't be used for victory purposes.
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum), Death Guard & The Purge (Chaos/DG/Daemons), House Landsraad (Imperial Knights)
LOTR - Rohan, Mordor, Dwarves, Moria Mordhiem - The Wild Rose Company (Dwarves) Bloodbowl - Humans, Orcs, Dwarves, Undead Guildball - Brewers, Masons Dropfleet - UCM, Scourge, Shaltari, PHR Dropzone - UCM XWing - Rebels, Imperials Bolt Action - Fallschrimjager Gates of Antares - Algoryn SAGA - Vikings, Irish Currently Working On - Gates of Anatares - Ghar, Warhammer 40K - Death Guard and Necrons Dismantle Mines, Yes? Or... you die..." - Variks, House of Judgement |
« Next Oldest | Next Newest »
|