Possibly after the LoTr campaign has finshed. Never played it before but looks interesting and fun to say the least. I'm happy to run this.
I will most likely be using the Campaign Aid created by mordheimer. Feel free to read through it to get an idea of how it should play out.
This would be my first time running a campaign and anyone who is willing to provide assistance would be greatly appreciated.
In addition to the usual rules found in the Mordheim Rulebook I'm also going to add a couple more to add some flavour and ease of play.
The first is that Players who include a short story about their warband (it can be anything from a paragraph to a chapter) gain and additional 25g to begin with. After all warbands and stories have been handed in, I'll start a public poll and the inner will gain and additional 25g.
The second is WYSIWYG. As warbands evolve and new equipment is brought or found. Players may want to try different equipment on heroes and henchmen. Only to find after converting and playing a battle that it was maybe not the best idea to give the wizard a double handed sword. So rather than making players cut up their lovingly crafted minis. I have acquired (legally through drivethru rpg) a set of equipment cards that I can print off as required. They also include spaces to write additional info and rules (ie. +2 strength or strikes last etc).
Now....Warbands
Averland mercenaries
Bretonians
Beastmen <----- Will
Carnival Of Chaos
Cult of the Possesed
Dark Elves
Dwarf Treasure hunters
High Elf Rangers
Kislevites
Lizardmen
Mercenaries
Norse Raiders (chaos marauders)
Ogres
Orks & Goblins
Ostlanders
Sisters of Sigmar
Skaven
Undead <---- Fitz
Witch Hunters
Wood Elves
If I've missed anything, let me know. And post your interest and/or potential warband (Orks, mercs, cultists etc)
I will most likely be using the Campaign Aid created by mordheimer. Feel free to read through it to get an idea of how it should play out.
This would be my first time running a campaign and anyone who is willing to provide assistance would be greatly appreciated.
In addition to the usual rules found in the Mordheim Rulebook I'm also going to add a couple more to add some flavour and ease of play.
The first is that Players who include a short story about their warband (it can be anything from a paragraph to a chapter) gain and additional 25g to begin with. After all warbands and stories have been handed in, I'll start a public poll and the inner will gain and additional 25g.
The second is WYSIWYG. As warbands evolve and new equipment is brought or found. Players may want to try different equipment on heroes and henchmen. Only to find after converting and playing a battle that it was maybe not the best idea to give the wizard a double handed sword. So rather than making players cut up their lovingly crafted minis. I have acquired (legally through drivethru rpg) a set of equipment cards that I can print off as required. They also include spaces to write additional info and rules (ie. +2 strength or strikes last etc).
Now....Warbands
Averland mercenaries
Bretonians
Beastmen <----- Will
Carnival Of Chaos
Cult of the Possesed
Dark Elves
Dwarf Treasure hunters
High Elf Rangers
Kislevites
Lizardmen
Mercenaries
Norse Raiders (chaos marauders)
Ogres
Orks & Goblins
Ostlanders
Sisters of Sigmar
Skaven
Undead <---- Fitz
Witch Hunters
Wood Elves
If I've missed anything, let me know. And post your interest and/or potential warband (Orks, mercs, cultists etc)
For the Angelic Horde!