I'm still doing the rules pack, missions are done, but I do have a question:
I believe the old 500pt rules set had a limit of 34 combined armour pts limit, so that rules out Landraiders, Anni-Barges, Ghost Arks, Monoliths, Furioso Dreads, Battlewagons etc
But things like normal Dreadnoughts, War Walkers, Falcons, Wave Serpents, Rhinos/Razorbacks, Vindicators etc will be fine... It would stop Anni-Barge spam tabling opponents in 3 turns lol, but I don't want people to feel so limited then don't want to attend...
Another option would be to limit the FOC normal 1 HQ 2 Troops minimum, then additional 1 HQ, 2 Elites, 4 Troops, 2 Fast Attack, 2 Heavy Support (no duplicated units in the none troops slots?)
It's a tough one.. Because limiting the FOC slots someone with say a GK LRC with Psybolt multimelta, storm bolter, Coteaz, some Deathcults and a few squads henchman squads in Razorbacks with psybolt could do well because people cannot even stop the death star from smashing them.. :p
I believe the old 500pt rules set had a limit of 34 combined armour pts limit, so that rules out Landraiders, Anni-Barges, Ghost Arks, Monoliths, Furioso Dreads, Battlewagons etc
But things like normal Dreadnoughts, War Walkers, Falcons, Wave Serpents, Rhinos/Razorbacks, Vindicators etc will be fine... It would stop Anni-Barge spam tabling opponents in 3 turns lol, but I don't want people to feel so limited then don't want to attend...
Another option would be to limit the FOC normal 1 HQ 2 Troops minimum, then additional 1 HQ, 2 Elites, 4 Troops, 2 Fast Attack, 2 Heavy Support (no duplicated units in the none troops slots?)
It's a tough one.. Because limiting the FOC slots someone with say a GK LRC with Psybolt multimelta, storm bolter, Coteaz, some Deathcults and a few squads henchman squads in Razorbacks with psybolt could do well because people cannot even stop the death star from smashing them.. :p