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06-02-2013, 07:25 PM
(This post was last modified: 06-02-2013, 07:27 PM by Simian.)
Latest FAQ's
Q: Can Flyers in Hover mode still choose to use the Skyfire special
rule? (p81)
A: No.
as usual GW have released slightly confusing rules and need to FAQ them to explain.
Simian aka Ben
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Anyone seen the sabre weapons battery? Imperial Guard Heavy choice
40pts per twin linked auto cannon or las cannon. Up to 3 in a unit plus a defensive search light, whatever that is. Skyfire and interceptor. So thats 120pts for 3 x t/l auto cannons or las cannons?
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yes, they're scary. almost worth sorting out a small allied force of guard just for them.
Simian aka Ben
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Cheers mate, that's that one sorted! Thanks for the FAQ reference..
40k: Bloodimps (Custom Blood Angels chapter )
"Cake for the cake god!"
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(06-02-2013, 07:32 PM)The Count Wrote: Anyone seen the sabre weapons battery? Imperial Guard Heavy choice
40pts per twin linked auto cannon or las cannon. Up to 3 in a unit plus a defensive search light, whatever that is. Skyfire and interceptor. So thats 120pts for 3 x t/l auto cannons or las cannons?
I've been tempted to botch some up myself lol.
theyre 30pts basic with tl heavy bolter and +10 for stubber and autocannon, while +20 for lascannon. they're also troops and t7 lol, you can also increase then to 2wounds for 2pts.
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OK so I just made three hydra flak platforms out of Zveda 1/72nd 88mm German guns and hollow plastic dowel for a grand total of twentyfive quid. Hopefully I will have these babies painted for Tuesday. Eventually I will be able to make some Sabre 'tops' and be able to represent both.
Also bought two 1/48 scale two seater A10 Thuderhawks for 27 quid a piece and I am gonna have a stab at converting them. Much better than 85 quid a pop!
To be truthful I dont need the sisters at all, so thats a dilema, but we will see. Depends what I can get done before B Brum.
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OK so I cant help myself!
I enjoyed using the list against Rob tonight I just have to use it next weekend.
Here it is with amendments. What do we think?
Captain, Jump Pack, melta bombs, bolt pistol and power axe 160
2 x Sanguinary Priests with jump packs 150
3 x 5 Vanguard Veterans all
Sergeant with lightning claw and 4 veterans with melta bomb 555
10 Assault Marines with 2 x flamers and
Sgt with hand flamer and power fist 235
10 Assault Marines with 2 x melta and
Sgt with infernus pistol and power fist 250
5 Assault marines with plasma gun and
Sgt with power fist 163
5 Devastators with las, plasma, 2 x missiles 150
5 Scouts with camo cloaks, 4 x sniper rifles and missile 100
So I deploy the devastators, scouts, captain, 1 priest and 2 x 5 marines
I deep strike 3 x vanguard vets, 3 x 5 marines with kit and the other priest
I can mix and match who deep strikes a bit, but essentially thats 6 x 5 marines deep striking.
What do we think? 100% using these now (honest!) but list could be amended a bit.
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Clarification to above - Sgt has twin lightning claws
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Alternative list
Captain with jump pack, power axe, melta bombs, pistol 140
2 x Priests as before but also with melta bombs 160
3 x Vanguard Vets as before 555
10 'flamer' Assault marines as before 235
10 'melta' Assault marines as before 250
5 Devastators as before 150
10 Assault marines, non jump in Drop Pod with 2 x melta
Sgt with infernus pistol and power fist 260
Basically swapping the 5 Scouts and 5 jump marines for 10 guys in a drop pod. The drop pod has a locator beacon, so even if the troops die mostly. (they hopefully got 1st blood) the beacon should still be alive.
As the pod is ignored, deploy Captain, Priest, Devastators and 2 x 5 Assault Marines
Drop 3 x Vets, 2 x 5 'kit' marines and other priest.
Thoughts?
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I like it mate!
A bit different to what you played against me lol!
IF you don't get firstblood with the pod you're giving it away and likely 2 easy KPs, but with you're dice, I say go for it mate! It suits your playstyle (up and at em!)
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