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I think the rule is daemonbane.
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
Hooting into the Abyss
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Yes but it isnt instant death - you are correct.
I have preferred enemy so only miss on 2's - I may just keep his own spells as he has sanctuary which could slow him down a bit.
I think I will be doing a lot of running backwards and shooting!
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As for your Nid opponent Rob I would be pretty confident. If those hydra whatevers have interceptor then Doom should be jelly. I think you will gun him down personally. (No pressure then)
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Here is my list and the first match up
My wraithless list
HQ1: Overlord (90) Mind Shackle Scarabs (15) War Scythe (10) + TRANSPORT 1
ROYAL COURT: Harbinger of Despair (30) with Veil of Darkness (30), Harbinger of the
Storm (25), Harbinger of Destruction (35) with Solar Pulse (20)
ELITE 1: 5 Deathmarks (95) + TRANSPORT 2
TROOP 1: 5 Warriors (65) + TRANSPORT 3
TROOP 2: 6 Immortals with Tesla (102) + TRANSPORT 4
TROOP 3: 5 Warriors (65) + TRANSPORT 5
TROOP 4: 8 Immortals with Tesla (136)
TROOP 5: 9 Warriors (117)
FAST 1: 6 Scarabs (90)
FAST 2: 6 Scarabs (90)
HEAVY SUPPORT 1: Annihilation Barge with Tesla Cannon (90)
HEAVY SUPPORT 2: Annihilation Barge with Tesla Cannon (90)
HEAVY SUPPORT 3: Annihilation Barge with Tesla Cannon (90)
TRANSPORT 1 - Catacomb Command Barge with Gauss Cannon (80)
TRANSPORT 2 - Night Scythe (100)
TRANSPORT 3 - Night Scythe (100)
TRANSPORT 4 - Night Scythe (100)
TRANSPORT 5 – Ghost Ark (115)
FORTIFICATION Aegis Defence Line (50) with Comms Relay (20)
My first game is with the below
PRIMARY DETACHMENT : TYRANIDS
HQ1 : Hive Tyrant (170) Wings (60) 2 Twin Linked Devourer with Brainleech Worms (2x15)
Toxin Sacs (10) Old Adversary (25) Leech Essence (0) Paroxysm (0) = [295]
HQ2 : Hive Tyrant (170) Wings (60) 2 Twin Linked Devourer with Brainleech Worms (2x15)
Toxin Sacs (10) Old Adversary (25) Leech Essence (0) Paroxysm (0) = [295]
Elite1 : Hive Guard Brood: 2 Hive Guard (100) = [100]
Elite2 : Hive Guard Brood: 2 Hive Guard (100) = [100]
Elite3 : The Doom of Malan'tai (90) = [90] + Transport 1
Troop 1 : Tervigon (160) Adrenal Glands (10) Toxin Sacs (10) Catalyst (15) Onslaught (15)
Cluster Spines (0) = [210]
Troop 2 : Tervigon (160) Adrenal Glands (10) Toxin Sacs (10) Catalyst (15) Onslaught
(15) Cluster Spines (0) = [210]
Troop 3 : Tervigon (160) Adrenal Glands (10) Toxin Sacs (10) Catalyst (15) Onslaught
(15) Cluster Spines (0) = [210]
Troop 4 : Termagant Brood : 11 Termagants (55) = [55]
Troop 5 : Termagant Brood : 10 Termagants (50) = [50]
Troop 6 : Termagant Brood : 10 Termagants (50) = [50]
FA1 : Gargoyle Brood : 18 Gargoyles (108) Toxin Sacs (18) Adrenal Glands (18) = [144]
The AV13 wall bounces all range shooting apart from the Guards Impaler Cannons at range (A2 S8 24" AP4 no doubt with PE). They can wreck or blow up a AV13 a turn potentially super lucky can get two. It averages at 1/2 a pen or glance a turn while the shielding stands. I will probably use the solar pulse turn two to help the scythes survive the brain worms rather than the barges.
The flyrants brainleech worms will make a mess of the Scarabs giving up a quick first blood. So scarabs to deploy behind the 9 warriors in the defence line and at least one model obscured completely from view if not them all. Scarabs are best used to counter / tie up the gargoyles/termagants/hive guard. The guard 2+ (or is it 4+) armour is a problem for my shooting. Tesla struggles to put wounds on 2+. 4+ they are killable. Maybe a job for the deletion squad (deathmarks).
In combat it is the Guard (S5) and the MC's that can hurt the wall . The Termagant/Gargoyles can't hurt the vehicles, unless they can get S5 some how, which means I can control the board quite a bit with the vehicles on deny some lines of attack. One maybe two barges can put enough wounds on the Gargoyles to make a leadership test (LD6) which would be good.
The Flyrants can deal together 6 wounds on average to my immortals (10% change to wipe them out). Probably the best place for them to shoot at me.
A good match for me I think so if I lose this it could be the way the rest of my games go.. Aim to go second? and hope to one shot the doom with my boomtek.
Any advice?
Questions
What the heck is Leech Essence & Paroxysm
Can the flyrants start on the board flying or only from reserve. (how likey will they be on the board turn one? I guess they will be as not hive fleet command?)
What is the save on a hive guard? 4+ or 2+ (4+ means tesla canbe brought to bare).
What is the Hardened carapace on the hive guard?
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Dont worry about Doom Big Rob - Kill the Flyers - louder? - KILL THE FLYERS!!!!
Seriously - kill the -- OK you get the idea.
My opponent in Belfast reserved the Annihilation barges as well, which was a great idea. You could do likewise perhaps?
Once you have killed the flyers, roll loads of 6's for Tesla and cackle wildly.
Not a bad match - but - well you know......
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I dont have to reserve the barges as long as I can keep them 30" away from the hive guard shooting and close combat. I am glad the guard only have 4+. I would be stuffed else. All 3 barges can just about kill one! haha.
Them Flyrants are coming down!
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I want to hear the dull thud of falling fly rants!
Now how do I beat 3 units of screamers and 2 units of flamers pray tell??!!