Here is my 1850 list for January.
Previously I took Big Z, the guy with counter tactics, with dual royal courts and 10 boomteks with out flyer support and lost 4 out of 6 games earlier in the year at the GT qualifier. It was clear if you did not bring flyers you where on the bottom tables. So I have added the three flyers and swapped out the HQ for a barge lord and a ghost arc for AV13 saturation.
HQ Surf Lord MSS always makes it personal for chance to score on a 6
Ann.Barges Double Tesla
Ann.Barges Double Tesla
Ann.Barges Double Tesla
5 Warriors Ghost Arc + HoD
5 Warriors Night Scythe + HoS
5 DeathMarks Night Scythe + TerrorTek
10 Immortals Night Scythe
10 Warriors
Defence Line + Coms Relay
7 Scarabs
7 Scarabs
6 Scarabs
Immortals played on the table or in the flyer dependant on mission. The other two flyers will always have the units inside them. Warriors to take out heavy mech with stormtek / guass and last minute objective grabbing and deathmarks + terrortek for dealing with elites. 10 warriors sit behind the defence line and the ghost arc provides cover saves for advancing immortals if they are on foot.
Lots of fast moving units. Surf Lord can move 30" flat out, Scarabs 12"+ a fleet run or charge, Barges 12" and snap fire or 18" flat out, Ghost arc 18" flat out. + Flyers can move 36" and I can still disembark and snap shoot the units (works good on tesla immortals not on terrortek's template). 300 points in scarabs is alot that can't contest as they are beasts. They do move across the board quick though and I painted some up recently.
I think it is a fast moving resilient army with the tools to deal with mech and elites.
Comment away please.
You guys going on the Friday too? The Open 1000pts
Here is the list I would take. Dual D lords wraithwing and flyers.
D Lord
D Lord
6 Wraiths
6 Wraiths
5 Warriors in Scythe
5 Warriors in Scythe
Previously I took Big Z, the guy with counter tactics, with dual royal courts and 10 boomteks with out flyer support and lost 4 out of 6 games earlier in the year at the GT qualifier. It was clear if you did not bring flyers you where on the bottom tables. So I have added the three flyers and swapped out the HQ for a barge lord and a ghost arc for AV13 saturation.
HQ Surf Lord MSS always makes it personal for chance to score on a 6
Ann.Barges Double Tesla
Ann.Barges Double Tesla
Ann.Barges Double Tesla
5 Warriors Ghost Arc + HoD
5 Warriors Night Scythe + HoS
5 DeathMarks Night Scythe + TerrorTek
10 Immortals Night Scythe
10 Warriors
Defence Line + Coms Relay
7 Scarabs
7 Scarabs
6 Scarabs
Immortals played on the table or in the flyer dependant on mission. The other two flyers will always have the units inside them. Warriors to take out heavy mech with stormtek / guass and last minute objective grabbing and deathmarks + terrortek for dealing with elites. 10 warriors sit behind the defence line and the ghost arc provides cover saves for advancing immortals if they are on foot.
Lots of fast moving units. Surf Lord can move 30" flat out, Scarabs 12"+ a fleet run or charge, Barges 12" and snap fire or 18" flat out, Ghost arc 18" flat out. + Flyers can move 36" and I can still disembark and snap shoot the units (works good on tesla immortals not on terrortek's template). 300 points in scarabs is alot that can't contest as they are beasts. They do move across the board quick though and I painted some up recently.
I think it is a fast moving resilient army with the tools to deal with mech and elites.
Comment away please.
You guys going on the Friday too? The Open 1000pts
Here is the list I would take. Dual D lords wraithwing and flyers.
D Lord
D Lord
6 Wraiths
6 Wraiths
5 Warriors in Scythe
5 Warriors in Scythe