Posts: 899
Threads: 49
Joined: Jun 2011
Reputation:
0
Learnt a very valuable lesson against Luke, don't give a level one guy your only Musket, as he keeps missing !!
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers
Posts: 1,321
Threads: 46
Joined: Apr 2011
Reputation:
0
(02-11-2011, 11:39 PM)Noisysteve Wrote: Maybe you can't shoot as a reaction, as you need to prime the pistol before firing?
I have been thinking about this a little...
When I was a little bit younger (than I still am now) I used to do some live-role-play events. This culminated in joining an LRP Pirating group - The Freebooters Association. We had about 40 members and lots of swashbuckling fun was had by all. Anyway, point is we were mainly armed with cutlass and pistols, one or two had muskets.
Now, when you got shot at, I can tell you that in practice the first thing you did was duck and dive for cover. Then you worked out where the danger was coming from, then you took counter-action. So for me at least in 'reality' (!!!) it does make some sense.
History is written by the victors - Sir Winston Churchill
Posts: 7,224
Threads: 1,373
Joined: Mar 2011
Reputation:
5
06-12-2011, 11:57 PM
(This post was last modified: 06-12-2011, 11:58 PM by Stuart.)
After playing Cutlass for the last three weeks the rules are finally starting to sink in (these thngs take a while at my age). While this evening's defeat at the hands of the Teddy Bear Pirates is still fresh, and in advance of the MiniCon rehearsal this coming Saturday, I think I'd better knock up some crib sheets to aid fluency in areas such as modifiers.
Figures painted in 2016: 4
"What this game needs is a panda with a chaingun."
Posts: 899
Threads: 49
Joined: Jun 2011
Reputation:
0
Has anyone seen the latest Wargames Illustrated? They had a great article about 4 player SAGA. They had a card system to determine whom fought with whom each turn. Was thinking this would be good for a Cutlass multi player game. At the start of the game each player is dealt a playing card. All the red cards are allies, and all the black. Each player then has a card of each colour. At the end of each turn , all the players choose one colour and place the card face down, revealing whoose side they are on at the same time. 2 v 2 or 3 v 1? if all on the same side , game ends as peace has broken out !!
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers
Posts: 428
Threads: 103
Joined: Mar 2011
Reputation:
0
I think the D20 dice thing works quite well.
What I'd change for the next participation game, is probably get rid of the rosters completely.
Every character has the same stats, except the leaders. Maybe give them an extra bonus on com, or con.
In the end we're probably angling towards our own set of fast play piracy participation rules.
Si
Posts: 899
Threads: 49
Joined: Jun 2011
Reputation:
0
Yeah the D20 does, was thinking more of a multiplayer campaign game, your allied protected flank, suddenly becomes a second front line !!
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers