19-09-2016, 10:49 AM
Picked up Killteam. And it looks pretty fun. Could get a game or 2 in when you get used to the skirmish level battles.
Pretty interesting rules as well.
Armies are 200pts using the following detachment.
Optional:
0-2 Troops
0-1 Elites
0-1 Fast Attack
Along with the following restrictions;
You can select up to 3 models in your force to be "specialists". Each specialist may select a special rule from one of 5 different categories (note: no 2 specialists may select from the same category). Any special rules that a model has as standard or from equipment (ie scout cloaks or tau stealth suits) do not count towards this limit.
Combat Specialist
Weapon Specialist
Dirty Fighter
Indomitable Specialist
Guerrilla Specialist
Played on a 4x4 board. Looks like it can get quite fast paced with a lot of moves and counter moves with the specialists being key.
I look forward to getting a game at some point.
Pretty interesting rules as well.
Armies are 200pts using the following detachment.
Optional:
0-2 Troops
0-1 Elites
0-1 Fast Attack
Along with the following restrictions;
- A minimum of 4 non-vehicle models (One MUST be designated leader who gets to roll on a mini warlord traits table)
- No models with more than 3 starting wounds
- No vehicles with a combined armour value (adding side, front and rear) of more than 33
- No flyers or FMC
- No 2+ armour saves
You can select up to 3 models in your force to be "specialists". Each specialist may select a special rule from one of 5 different categories (note: no 2 specialists may select from the same category). Any special rules that a model has as standard or from equipment (ie scout cloaks or tau stealth suits) do not count towards this limit.
Combat Specialist
- Rage
- Counter-attack
- Furious Charge
- Hammer of Wrath
- Hatred
- Berserk Fighter (gain D3 attacks if in combat with more than 1 enemy model)
- Deathblow (if a target suffers an unsaved wound from this model. Reduce the targets wounds to 0 and remove it as a casualty)
- Killer instinct (Against non-vehicle models. The model always wounds on a 2+ in close combat)
- Warrior Adept (+1 WS)
Weapon Specialist
- Sniper
- Bane of vehicles (when making shooting attacks re-roll failed armour penetration rolls agaist vehicles. Can choose to re-roll galancing hits. But the second result must be kept)
- Eagle Eye (ranged weapons increase their range by half. i.e a bolter becomes 36")
- Expert Shot (+1 BS)
- Machine Saboteur (Whenhitting a model in CC roll a d6 1:No effect 2-4:Glancing Hit 5-6enetrating Hit
- Mater Craftsman (One ranged weapon can re-roll one failed to hit)
- Reaping Volley (When firing a weapon with more than one shot, before rolling to hit. You can target different models with each shot. Announcing each target before rolling to hit))
- Sharpshooter (Ignores cover)
- Supressing fire (Non-vehicle models suffering one or more HITS must take a pinnig test)
Dirty Fighter
- Fear
- Soul Blaze
- Blinding Distraction (Any target hit in CC by this model must take an iniciative test or be reduced to WS and BS 1 until the END of their next turn)
- Exploit Weakness (Against non-vehicle models in CC each to wound roll of 6 is resolved at AP2. Vs vehicles each armoue pen roll of 6 allows an additional D3 to be added to the total at normal AP)
- Executioner (re-roll To Wound rolls vs models with more than 2 wounds)
- Low Blow (A target suffering one or more hits in CC is reduced to Initiatve 1 until the end of the following assault phase)
- Murerous Blows (re-roll To Wound rolls in CC)
- Poisoned Weapond (The model always wounds on a 4+. UNLESS a lower result would be required. If the toughness of the target is lower than the strength of this model. This model re-rolls failed To Wound rolls in CC)
Indomitable Specialist
- Adamantium Will
- Crusader
- Eternal Warrior
- Fearless
- Feel No Pain
- Relentless
- Stubborn
- Smackdown (Any non-vehicle model suffering one or more hits from this model in CC moves as if in difficult terrain until the end of its next turn)
Guerrilla Specialist
- Fleet
- Hit & Run
- Infiltrate
- Move Through Cover
- Night Vision
- Preferred Enemy
- Scout
- Stealth
- Prmethium Charges (this model counts as being equipped with assault grenades that ignore cover when used in the shooting phase)
Played on a 4x4 board. Looks like it can get quite fast paced with a lot of moves and counter moves with the specialists being key.
I look forward to getting a game at some point.
For the Angelic Horde!