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Campaign: Paradiso - Printable Version

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Campaign: Paradiso - Stuart - 03-08-2012

Trailer for the new book:




RE: Campaign: Paradiso - manrogue - 03-08-2012

Was just about to post this, Ninja'd! Tongue


RE: Campaign: Paradiso - Stuart - 03-08-2012

I sensed you were Wink


RE: Campaign: Paradiso - manrogue - 04-08-2012

Really looking forward to this book, like the sound of the expierance system for the campaigns.


RE: Campaign: Paradiso - manrogue - 07-08-2012

Little summary from the guys on the Infinity Forum posted :

- narrative campaign, winners can play more missions than losers and therefore earn more xp
- xp are earned by completing objectives (like victory points)
- xp can be spent on either the specOps or on advancing in the command and control screen
- only one column can be chosen from the command and control screen, more columns are unlocked by getting promoted, which seems to happen after victorious games (or at least allows a promotion roll (also see "+3 to promotion roll" on c&c screen))
- specOps and characters can die, when campaign is played in narrative mode. Characters (specOps probably as well) with cubes can be revived after battle, but they can also permanently die in trying so
- In normal mode there seems to be no permanent death
- specOps always cost the same points, no matter how much xp they have and how much gear/lvl-ups you gave to them